II: Baron Zachareth - Lord Merick Farrow - Lady Eliza Farrow - Zombies - Elementals
Reward
None
Items
Skills
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
A mysterious robed figure offers you a ride on his pole-bardge.
If the heroes choose to ride, each hero recovers all f, but the overlord draws 1 Overlord card.
No Event
No Event
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
No Event
No Event
Quest Details
The Wyrm Rises
Overlord Wins
I: Volucrix Reavers - Reanimates
II: Belthir - Shadow Dragons - Bone Horrors
Reward
1XP
Items
Signet Ring
+ 25
Black Iron Helm
- 150
Skills
Stalwart
3 XP
Travel
No Event
No Event
No Event
No Event
Bandits occupy this dark forest.
Each hero tests either a or c. Each hero that fails suffers 1 h and 1 f. If all heroes pass they may choose one hero to draw and keep 1 Shop Item card.
Quest Details
The Desecrated Tomb
Overlord Wins
I: Zombies - Reanimates
II: Sir Alric Farrow - Shadow Dragons - Bandits
Reward
Duskblade
Items
Duskblade
Relic
Skills
Last Stand
3 XP
Rune of the Phoenix
2 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Blood of Heroes
Heroes Win
I: Goblin Archers - Bandits
II: Lady Eliza Farrow - Flesh Moulders
Reward
1XP
Items
Skills
I am the Law
2 XP
Guard
2 XP
Travel
No Event
No Event
No Event
No Event
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
A wild witch offers a boon.
The heroes chose 1 hero to be Terrified. At the end of that hero's first turn, each monster adjacent to that hero is Terrified.