50
Gold
Heroes
Overlord

The Heroes won the Finale! They are the winners of this campaign!

Travel
No Event
No Event
A strange locket glints in the dirt.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.
You come across a band of refugees.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
Quest Details
Endless Night
Heroes Win
I: Ariad - Lord Merick Farrow - Splig - Serena - Ettins - Carrion Drakes - Arachyura - Hellhounds
Reward
None
Items
Skills
Travel
No Event
No Event
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
No Event
No Event
No Event
No Event
Quest Details
Fire and Brimstone
Heroes Win
I: Lord Merick Farrow - Sir Alric Farrow - Goblin Archers - Zombies - Elementals - Changelings
Reward
100 GOLD
Items
Iron-Bound Ring
125
Marsh Cloak
+ 75
Obsidian Scalemail
- 275
Skills
Back in Action
1 XP
Eagle Eyes
1 XP
Vigor
3 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Rumor Details
Bonds of the Wild
(Rumor)
Heroes Win
I: Hellhounds - Deep Elves - Arachyura
Reward
None
Items
Nerekhall Plate
- 200
Chainmail
+ 75
Skills
Army of Death
3 XP
Travel
A wild beast ambushes your party and you drop your weapons. You must resort to your bare hands.
The overlord chooses one hero to test #migh. If he fails, that hero suffers h equal to his b.
No Event
No Event
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Rumor Details
At the Forge
(Rumor)
Heroes Win
I: Hybrid Sentinels - Shadow Dragons - Cave Spiders
II: Hybrid Sentinels - Nagas - Cave Spiders - Valyndra
Reward
1XP
Items
Jagged Handaxe
+ 25
Winged Blade
150
City Guard's Bow
+ 25
Repeating Crossbow
- 200
Skills
Born in Battle
2 XP
Fleet of Foot
2 XP
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
Bandits occupy this dark forest.
Each hero tests either a or c. Each hero that fails suffers 1 h and 1 f. If all heroes pass they may choose one hero to draw and keep 1 Shop Item card.
No Event
No Event
Unnatural figures haunt the edge of your campsites.
The heroes choose a hero to test d. If he passes, he is Terrified. If he fails, each other hero is Terrified.
Quest Details
Web of Power
Heroes Win
I: Ariad - Arachyura - Cave Spiders - Ynfernael Hulks
Reward
100 GOLD
Items
Skills
Travel
A dark fog has settled over the water.
If the overlord has a number of Overlord cards equal to or less than the number of heroes, he draws 1 Overlord card
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
No Event
No Event
Rumor Details
Source of Sickness
(Rumor)
Heroes Win
I: Bol'Goreth - Plague Worms - Demon Lords - Ironbound
Reward
Mending Talisman
Items
Star of Kellos
Mana Weave
Halberd
+ 50
Ring of Power
+ 75
Blasting Rune
- 200
Mending Talisman
Relic
Skills
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
A vicious thunderstorm hinders your progress.
Each hero suffers 1 fatigue. Draw another Travel Event card for this location.
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
Quest Details
Fountain of Insight
Overlord Wins
I: Volucrix Reavers - Goblin Archers
II: Serena - Goblin Witchers - Rat Swarms
Reward
1XP
Items
Star of Kellos
- 175
Iron Battleaxe
+ 50
Ring of Power
Ironbound Glaive
- 175
Shroud of Dusk
- 150
Skills
Unstoppable
3 XP
Bow Mastery
2 XP
Nature's Bounty
2 XP
Travel
No Event
No Event
No Event
No Event
Winged minions of the overlord descend to assault you from above.
One hero tests d. if he fails, each hero suffers 1 h and 1 f.
Quest Details
Fortune and Glory
Heroes Win
I: Ettins - Broodwalkers
II: Ettins - Ironbound - Goblin Archers
Reward
100 GOLD
Items
Dire Flail
+ 75
Leather Armor
+ 25
Chainmail
- 150
Leather Armor
+ 25
Sling
+ 25
Rune Plate
- 175
Skills
Shared Pain
1 XP
Cloud of Mist
2 XP
Undead Might
2 XP
Travel
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Tahlia found the Dire Flail.
No Event
No Event
No Event
No Event
Rumor Details
Ghost Town
(Rumor)
Heroes Win
I: Flesh Moulders - Harpies - Razorwings - Bandits
Reward
Workman's Ring
Items
Dire Flail
Free
Scorpion Helm
- 75
Workman's Ring
Relic
Skills
Travel
No Event
No Event
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Quest Details
Secrets in Stone
Heroes Win
I: Arachyura - Crypt Dragons - Crow Hags
II: Ariad - Goblin Witchers - Wraith
Reward
Items
Leather Armor
Free
Leather Armor
Leather Armor
- 75
Skills
Back Strike
Free
Unrelenting
2 XP
Running Shot
3 XP
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
No Event
No Event
Rumor Details
One Man's Trash
(Rumor)
Heroes Win
I: Kobolds - Hellhounds - Bane Spiders
Reward
Items
Marsh Cloak
- 150
Skills
Travel
No Event
No Event
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
No Event
No Event
Quest Details
Barrow of Barris
Heroes Win
I: Ettins - Goblin Witchers - Zombies
II: Lord Merick Farrow - Volucrix Reavers - Ettins - Ironbound
Reward
50 GOLD
Items
Immolation
+ 75
Ring of Power
- 150
Mana Weave
- 125
Skills
Sharp Eyes
Free
Vampiric Blood
2 XP
Travel
You come across a band of refugees.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
No Event
No Event
A mysterious cave mouth looms ahead.
If the heroes choose to enter, draw 1 search card and the overlord draws 1 Overlord card.
No Event
No Event
Rumor Details
What's Yours is Mine
(Rumor)
Heroes Win
I: Ettins - Hybrid Sentinels - Rat Swarms
Reward
Aurium Mail
Items
Yew Shortbow
+ 25
City Guard's Bow
- 75
Aurium Mail
Relic
Skills
Healing Rain
1 XP
Deathly Haste
1 XP
Travel
No Event
No Event
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
Quest Details
Honor Among Thieves
Heroes Win
I: Goblin Witchers - Volucrix Reavers - Plague Worms
II: Lord Merick Farrow - Volucrix Reavers - Bandits
Reward
100 GOLD
Items
Rusted Handaxe
+ 25
Reaper's Scythe
+ 25
Halberd
- 125
Skills
Travel
Quest Details
Ruinous Whispers
Heroes Win
I: Goblin Archers - Goblin Witchers
Reward
50 GOLD
Sun Stone
Items
Oak Staff
+ 25
Iron Battleaxe
Free
Sun Stone
Relic
Skills
Keen Edge
1 XP
Accurate
1 XP