550
Gold
Heroes
Overlord

Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
A shiny trinket sparkles, submerged in the deep, filthy water.
The heroes choose 1 hero to test a. If he passes, he draws 1 Search card. If he fails, the Overlord draws 1 Overlord card.
A gang of thugs has you cornered in a building. Find a way out!
The overlord chooses one attribute. Each hero tests the chosen attribute. Each hero who fails suffers 1 h and 1 f.
Quest Details
Arise My Friends
Heroes Win
I: Tristayne Olliven - Changelings - Zombies - Rat Swarms - Razorwings
Reward
Items
Tival Crystal
Free
Traveler's Blade
+ 25
Jagged Handaxe
+ 25
Spirited Scythe
Relic
Skills
The Mage
Box
Travel
The streets are busteling and crowded, making them very difficult to navigate.
Each hero suffers 1 f.
No Event
No Event
One of your contacts has left a supply drop for you in this area.
Each hero recovers all h and f.
Quest Details
Traitors Among Us
Overlord Wins
I: Tristayne Olliven - Rylan Olliven - Ynfernael Hulks - Bone Horrors - Chaos Beasts
Reward
1XP
Items
Skills
The Guardsman
Box
Faithful Friend
1 XP
Unstoppable
3 XP
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A gang of thugs has you cornered in a building. Find a way out!
The overlord chooses one attribute. Each hero tests the chosen attribute. Each hero who fails suffers 1 h and 1 f.
Quest Details
Price of Power
Overlord Wins
I: Tristayne Olliven - Changelings - Ironbound - Blood Apes
II: Tristayne Olliven - Changelings - Ironbound - Crow Hags
Reward
Items
Chainmail
Baron's Cloak
- 125
Skills
The Mage
Free
Otherwordly
2 XP
Deathly Haste
1 XP
Dissonance
1 XP
Travel
You become lost in a dark and seedy district. You feel eyes upon you...
The heroes choose one hero to test d. If he fails, he suffers 2 h. Then draw another city event card for this travel icon.
In desperate need of water, you come across a canteen floating in the sewer.
If the heroes choose to drink, they choose 1 hero to be Poisoned. Otherwise, the Overlord draws 2 Overlord cards.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Quest Details
Prey
Heroes Win
I: Barghest - Cave Spiders - Zombies - Fire Imps
Reward
Ynferneal Rune
Items
Chainmail
- 150
Ynferneal Rune
Relic
Ynferneal Rune
Skills
Concentration
2 XP
Back in Action
1 XP
Travel
You become lost in a dark and seedy district. You feel eyes upon you...
The heroes choose one hero to test d. If he fails, he suffers 2 h. Then draw another city event card for this travel icon.
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
Quest Details
Civil War
Overlord Wins
I: Changelings - Rat Swarms - Fire Imps
II: Changelings - Rat Swarms - Ynfernael Hulks - Golems
Reward
Items
Feathered Hatchet
+ 25
Crossbow
- 175
Reaper's Scythe
+ 25
Leather Armor
Free
Skills
The Civilian
Box
The Guardsman
Free
Dark Servant
1 XP
Through the Veil
1 XP
Fury of Undeath
1 XP
Travel
Quest Details
A Demonstration
Overlord Wins
I: Tristayne Olliven - Changelings - Ironbound - Flesh Moulders
Reward
Items
Tribal Cloak
+ 25
Iron Shield
- 50
Skills
The Civilian
Free
Corpse Blast
1 XP
Peaceful Rest
1 XP
Keen Edge
1 XP