300
Gold
Heroes
Overlord

Travel
No Event
No Event
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
Quest Details
Rise of Urthko
Overlord Wins
I: Lord Merick Farrow - Ettins - Kobolds
II: Sir Alric Farrow - Barghest - Ettins - Lava Beetles
Reward
1XP
Items
Leather Armor
- 75
Ring of Power
- 150
Wooden Shield
+ 25
Crossbow
Free
Crossbow
Skills
Word of Pain
1 XP
Uthuk Demon Trap
3 XP
Travel
No Event
No Event
A pestilential miasma seems to rise from the water.
The hero with the lowest b (overlord's choice in the case of a tie) is Diseased.
You hear weeping at the center of a dense thicket.
If you choose to investigate, each hero suffers 1 h and the overlord discards 1 random Overlord card.
Winged minions of the overlord descend to assault you from above.
One hero tests d. if he fails, each hero suffers 1 h and 1 f.
Quest Details
The Baron Returns
Overlord Wins
I: Lady Eliza Farrow - Zombies - Goblin Archers - Hellhounds
II: Baron Zachareth - Bane Spiders - Shadow Dragons - Trolls
Reward
1XP
Items
Belt of Waterwalking
- 50
Rusted Handaxe
+ 25
Belt of Alchemy
Free
The Shadow Rune
Relic
Skills
Radiant Light
3 XP
Internal Rot
2 XP
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Mordrog found the Jeweled Mace.
Rumor Details
Finders and Keepers
(Rumor)
Overlord Wins
I: Skarn - Bandits - Wraith - Giants
Reward
Stone of Wayward Means
Items
Incendiary Arrows
- 75
Jeweled Mace
Free
Stone of Wayward Means
Relic
Skills
Summon Belthir
3 Thrt
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
No Event
No Event
Quest Details
Siege of Skytower
Overlord Wins
I: Sir Alric Farrow - Belthir - Goblin Archers - Cave Spiders - Kobolds - Volucrix Reavers
Reward
1XP
Items
Jagged Handaxe
+ 25
Bone Blade
Immolation
Free
Trident
- 125
Shield of Zorek's Favor
Relic
Staff of Shadows
Relic
Skills
Fleet of Foot
2 XP
Unrelenting
2 XP
Wicked Laughter
2 XP
Make Our Own Luck
2 Thrt
Hazard Pay
4 Thrt
Travel
Quest Details
Acolyte of Saradyn
Overlord Wins
I: Goblin Archers - Barghest
Reward
1XP
Items
Yew Shortbow
+ 25
City Guard's Bow
- 75
Iron Mace
+ 25
Bone Blade
- 125
Skills
Viral Hex
1 XP
Web Trap
1 XP
Web Trap
1 XP
Fight With Honor
2 Thrt