The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
A goblin scout is running to warn his comrades!
One hero with a Ranged weapon rolls that weapon's dice. If the total range rolled is less than 4, each hero suffers 2 h.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
No Event
No Event
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.
Quest Details
Saradyn in Flames
Overlord Wins
I: Lady Eliza Farrow - Sir Alric Farrow - Cave Spiders - Zombies - Medusae - Ironbound
Reward
1XP
Items
Elven Boots
- 50
Thief's Vest
- 100
Mana Weave
- 125
Skills
Upgrade
1 XP
Concentration
2 XP
Stoic Resolve
2 XP
Travel
No Event
No Event
Tentacles burst from the water and attempt to pull the heroes in!
Each hero tests b and suffers 1 f if he fails. If all heroes fail, each hero suffers 1 h.
The heroes may choose to spend 25 gold to look at the overlord's hand of Overlord cards. They may force him to discard 1 card and draw a replacement.
Webs hang everywhere!
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
Quest Details
Blood Will Tell
Overlord Wins
I: Lady Eliza Farrow - Flesh Moulders - Zombies - Rat Swarms - Ynfernael Hulks - Razorwings
Reward
1
XP
Items
Cloak of Mists
Chainmail
Rune Plate
- 175
Skills
Aria of War
2 XP
No Mercy
2 XP
Sleight of Hand
2 XP
Expert Blow
2 XP
Travel
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'