The Heroes won the Finale! They are the winners of this campaign!
Travel
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
No Event
No Event
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
Quest Details
Gryvorn Unleashed
Heroes Win
I: Sir Alric Farrow - Belthir - Splig
II: Baron Zachareth - Shadow Dragons
Reward
None
Items
Repeating Crossbow
Free
Skills
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
No Event
No Event
No Event
No Event
No Event
No Event
A mysterious jester appears and presents an irresistible offer...
One hero tests each of his attributes (a, c, d, and b). If he passes all tests, draw 1 card from the current Act's Shop Item deck.
Okaluk and Rakash found the Heart Seeker.
Quest Details
The Wyrm Turns
Overlord Wins
I: Cave Spiders - Blood Apes - Demon Lords
II: Belthir - Beastmen - Harpies - Razorwings
Reward
2XP
Items
Heart Seeker
+ 100
Platemail
- 250
Bone Blade
+ 50
Skills
Challenge
1 XP
Cloud of Mist
2 XP
Iron Will
2 XP
Tumble
2 XP
Diverse Means
2 XP
Dark Fortitude
1 XP
Travel
No Event
No Event
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
Tentacles burst from the water and attempt to pull the heroes in!
Each hero tests b and suffers 1 f if he fails. If all heroes fail, each hero suffers 1 h.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
A hideous plague worm attacks!
The overlord chooses one hero. That hero suffers 1 h and is Weakened
Landslide!
Each hero tests b. Each hero that fails suffers 2 f.
Quest Details
The Monster's Hoard
Heroes Win
I: Merriods - Plague Worms
II: Goblin Archers - Demon Lords - Golems
Reward
Trueshot
Items
Iron Longsword
+ 25
Mace of Kellos
- 175
Trueshot
Relic
Skills
Inspiration
3 XP
Shared Pain
1 XP
Nature's Bounty
2 XP
Ghost Armor
1 XP
Travel
No Event
No Event
No Event
No Event
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Quest Details
The Masquerade Ball
Heroes Win
I: Lady Eliza Farrow - Flesh Moulders - Changelings - Goblin Archers
II: Lady Eliza Farrow - Cave Spiders - Medusae - Crypt Dragons
Reward
Fortuna's Dice
Items
Chainmail
- 150
Fortuna's Dice
Relic
Skills
Bushwhack
3 XP
Dark Fortitude
1 XP
Travel
No Event
No Event
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
As you hike up the mountain path, you wonder at the riches that await.
The overlord may look at the top 3 cards of the search deck and return them to the top of the deck in any order he chooses.
Rumor Details
Burning Harvest
(Rumor)
Heroes Win
I: Giants - Lava Beetles - Fire Imps
Reward
Items
Bloody Dagger
+ 25
Bone Blade
- 125
Skills
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.