II: Lord Merick Farrow - Sir Alric Farrow - Lady Eliza Farrow - Cave Spiders - Hybrid Sentinels - Barghest - Ettins - Fire Imps
III: Lady Eliza Farrow - Lord Merick Farrow - Sir Alric Farrow - Shadow Dragons - Zombies - Flesh Moulders - Razorwings - Hybrid Sentinels - Barghest - Ettins
Reward
None
Items
Skills
Travel
Something glimmers at the bottom of the pool!
Hero players choose one hero to test d to dive in after it. If he passes, draw 1 Search card.
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
Each hero tests c and draws 1 Search card if he passes.
No Event
No Event
An ettin appears from the mountains and attacks the heroes!
Each hero tests b and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h.
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
Quest Details
Saradyn in Flames
Overlord Wins
I: Lady Eliza Farrow - Sir Alric Farrow - Cave Spiders - Zombies - Flesh Moulders - Fire Imps
Reward
1XP
Items
Iron Battleaxe
- 100
Skills
Unseen Wings
Free
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
A pestilential miasma seems to rise from the water.
The hero with the lowest b (overlord's choice in the case of a tie) is Diseased.
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Quest Details
Rise of Urthko
Overlord Wins
I: Lord Merick Farrow - Ettins - Shadow Dragons
II: Sir Alric Farrow - Barghest - Ettins - Fire Imps
Reward
1XP
Items
Skills
Whirlwind
2 XP
Rune Mastery
2 XP
Travel
No Event
No Event
After last night's rain, the rivers are running high and fast.
Each hero tests c. Each hero that fails suffers 2 f.
No Event
No Event
You come across a band of refugees.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
Quest Details
Archive of Arrizon
Overlord Wins
I: Ettins - Beastmen - Hybrid Sentinels
II: Lady Eliza Farrow - Ettins - Flesh Moulders - Goblin Archers - Bane Spiders - Barghest
Reward
1XP
Items
Skills
Wicked Laughter
2 XP
Summon Tristayne Olliven
3 Thrt
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Rumor Details
Gold Digger
(Rumor)
Heroes Win
I: Valyndra - Merriods - Razorwings
Reward
Aurium Mail
Items
Aurium Mail
Relic
Skills
Onslaught
3 Thrt
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.