As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Unexpectedly, you find a beautiful and peaceful glade in the woods.
Each hero recovers all h and f.
A mysterious cave mouth looms ahead.
If the heroes choose to enter, draw 1 search card and the overlord draws 1 Overlord card.
A captured spy divulges many secrets.
The overlord reveals his hand. The hero players may force him to discard his entire hand of cards. The overlord draws Overlord cards equal to the number discarded.
Quest Details
Saradyn in Flames
Overlord Wins
I: Lady Eliza Farrow - Sir Alric Farrow - Cave Spiders - Zombies - Golems - Kobolds
Reward
1XP
Items
Light Hammer
+ 25
Elven Boots
- 50
Leather Armor
- 75
Thief's Vest
- 100
Mana Weave
- 125
Rune Plate
- 175
Crossbow
Free
Skills
Fire Gems
Free
Changing Skins
3 XP
All-Seeing
2 XP
Wicked Laughter
2 XP
Nefarius Power
2 Thrt
Travel
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Quest Details
Rise of Urthko
Overlord Wins
I: Lord Merick Farrow - Ettins - Plague Worms
II: Sir Alric Farrow - Barghest - Ettins - Changelings
Reward
1XP
Items
Skills
Quick Casting
3 XP
Imploding Rift
1 XP
Shadow of Doubt
1 XP
Travel
A lost messenger is selling secrets.
The heroes may choose to spend 25 gold to look at the overlord's hand of Overlord cards. They may force him to discard 1 card and draw a replacement.
You hear weeping at the center of a dense thicket.
If you choose to investigate, each hero suffers 1 h and the overlord discards 1 random Overlord card.
Quest Details
Blood Will Tell
Overlord Wins
I: Lady Eliza Farrow - Flesh Moulders - Zombies - Shadow Dragons - Hybrid Sentinels - Changelings
Reward
1
XP
Items
Shield of Light
- 75
Leather Whip
+ 25
Trident
- 125
Skills
Focused Insights
3 XP
Sleight of Hand
2 XP
Airborne
1 XP
Web Trap
1 XP
Rush of Power
2 Thrt
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.