100
Gold
Heroes
Overlord

The Overlord won the Finale! He is the winner of this campaign!

Travel
You come across a discarded scroll.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
A woman is sitting by the edge of the water whispering incoherently. As you get closer, her words begin to fill you with dread.
Each hero tests c. Each hero who fails is Cursed.
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Blood and Betrayal
Overlord Wins
I: Baron Zachareth - Belthir - Splig - Zombies - Elementals - Hellhounds - Bone Horrors - Giants - Marrow Priests
II: Lord Merick Farrow - Sir Alric Farrow - Lady Eliza Farrow - Cave Spiders - Deep Elves - Ferrox - Bone Horrors - Blood Apes
III: Lady Eliza Farrow - Lord Merick Farrow - Sir Alric Farrow - Shadow Dragons - Zombies - Flesh Moulders - Reanimates - Skeleton Archers - Crypt Dragons - Ironbound
Reward
None
Items
Iron-Bound Ring
Free
Skills
Travel
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
Quest Details
Edge of Dawn
Overlord Wins
I: Sir Alric Farrow - Cave Spiders - Goblin Archers - Bane Spiders
II: Sir Alric Farrow - Lord Merick Farrow - Barghest - Flesh Moulders - Ferrox - Shadow Dragons
Reward
Duskblade
Items
Feathered Hatchet
+ 25
Iron Claws
- 175
Immolation
+ 75
Duskblade
Relic
Skills
Through the Veil
1 XP
Predator
3 XP
Radiant Light
3 XP
Refraction
1 XP
Grotesque
1 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
Rumor Details
Armed to the Teeth
(Rumor)
Overlord Wins
I: Fire Imps - Splig - Dark Priests - Golems - Shambling Colossuses
II: Valyndra - Hybrid Sentinels - Fire Imps - Crypt Dragons
Reward
Items
Jeweled Mace
Winged Blade
- 175
Steel Broadsword
+ 50
Rune of Misery
Free
Fortuna's Dice
Skills
Web Trap
1 XP
Possessive
1 XP
Ties that Bind
1 XP
The Dark Mark
2 Thrt
Travel
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
No Event
No Event
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
No Event
No Event
Quest Details
Lord of Flame
Overlord Wins
I: Lord Merick Farrow - Flesh Moulders - Ice Wyrms
II: Lord Merick Farrow - Elementals - Wendigos
Reward
1XP
Items
City Guard's Bow
Lightning Javelin
Free
Hunting Spear
+ 25
Rune-touched Leather
- 150
Skills
Shadow Step
3 XP
Illusory Path
1 XP
Travel
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
You scurry off the road as a battalion of enemy soldiers marches into view. You press yourselves against the berm, desperate not to be seen.
Each hero tests d. For each hero who fails, each hero suffers 1 f.
No Event
No Event
Quest Details
Army of Dal'Zunm
Heroes Win
I: Splig - Belthir - Baron Zachareth - Zombies - Ettins - Nagas
Reward
100 GOLD
Items
Iron Shield
Horned Shield
175
Fortuna's Dice
Relic
Skills
Vortex
3 XP
Black Out
2 XP
Travel
No Event
No Event
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
Quest Details
From the Wreckage
Heroes Win
I: Lord Merick Farrow - Lady Eliza Farrow - Goblin Archers - Merriods - Changelings - Goblin Witchers - Ynfernael Hulks
Reward
Trueshot
Items
Skinning Knife
+ 25
Jeweled Mace
- 100
Trueshot
Relic
Skills
Feral Frenzy
2 XP
Cleansing Touch
1 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Rise of Urthko
Overlord Wins
I: Lord Merick Farrow - Ettins - Plague Worms
II: Sir Alric Farrow - Barghest - Ettins - Dark Priests
Reward
1XP
Items
Skills
Travel
No Event
No Event
No Event
No Event
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Rumor Details
Gold Digger
(Rumor)
Overlord Wins
I: Valyndra - Ynfernael Hulks - Harpies
Reward
Valyndra's Gift
Items
Valyndra's Gift
Relic
Skills
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Tentacles burst from the water and attempt to pull the heroes in!
Each hero tests b and suffers 1 f if he fails. If all heroes fail, each hero suffers 1 h.
No Event
No Event
No Event
No Event
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
Quest Details
Archive of Arrizon
Overlord Wins
I: Ettins - Ogres - Medusae
II: Lady Eliza Farrow - Ettins - Flesh Moulders - Ogres - Sorcerers - Harpies
Reward
1XP
Items
Jinn's Lamp
Box
Corpsebug Brooch
Free
Skills
Shadow Hunter
2 XP
Imploding Rift
1 XP
Mistrust
1 XP
Shadow Walk
2 XP
Greater Power
2 Thrt
Travel
No Event
No Event
A goblin scout is running to warn his comrades!
One hero with a Ranged weapon rolls that weapon's dice. If the total range rolled is less than 4, each hero suffers 2 h.
A mysterious jester appears and presents an irresistible offer...
One hero tests each of his attributes (a, c, d, and b). If he passes all tests, draw 1 card from the current Act's Shop Item deck.
Quest Details
Siege of Skytower
Overlord Wins
I: Sir Alric Farrow - Belthir - Goblin Archers - Cave Spiders - Ettins - Hybrid Sentinels
Reward
1XP
Items
Cloak of Mists
Free
Iron Mace
+ 25
Steel Broadsword
- 100
Shield of Zorek's Favor
Relic
Staff of Shadows
Relic
Skills
Blessed Strike
1 XP
Focus Fire
2 XP
Travel
Quest Details
Acolyte of Saradyn
Overlord Wins
I: Goblin Archers - Barghest
Reward
1XP
Items
Jinn's Lamp
Free
Prismatic Staff
+ 25
Immolation
- 150
Skills
Faithful Friend
1 XP
Survivalist
1 XP
Armor of Faith
1 XP
Dark Resilience
1 XP
Masques
2 Thrt