The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
No Event
No Event
No Event
No Event
You come across a band of refugees.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
Quest Details
The Man Who Would Be King
Heroes Win
I: Sir Alric Farrow - Belthir - Splig - Hellhounds
II: Baron Zachareth - Lord Merick Farrow - Lady Eliza Farrow - Zombies - Shadow Dragons
Reward
None
Items
Skills
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
No Event
No Event
Landslide!
Each hero tests b. Each hero that fails suffers 2 f.
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
Webs hang everywhere!
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.
Quest Details
The Monster's Hoard
Heroes Win
I: Merriods - Carrion Drakes
II: Goblin Archers - Golems - Kobolds
Reward
Trueshot
Items
Bow of Bone
+ 50
Shadow Tome
Free
Shadow Tome
Heavy Steel Shield
- 100
Iron-Bound Ring
- 150
Smoking Vials
+ 25
Dwarven Firebomb
- 175
Trueshot
Relic
Skills
Summon Kyndrithul
Deck
Not so Fast
1 XP
Dark Pact
2 XP
Keen Edge
1 XP
Protective Tonic
2 XP
Dark Fortitude
1 XP
Dark Fortitude
1 XP
Travel
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
No Event
No Event
No Event
No Event
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
An ettin appears from the mountains and attacks the heroes!
Each hero tests b and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.