200
Gold
Heroes
Overlord

Travel
No Event
No Event
Haggling with a traveling merchant causes unfortunate delay.
The heroes may choose 1 hero to draw and keep 1 Shop Item card. If they do, the overlord draws 2 Overlord cards.
Tahlia found the Grinding Axe.
As you hike up the mountain path, you wonder at the riches that await.
The overlord may look at the top 3 cards of the search deck and return them to the top of the deck in any order he chooses.
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Quest Details
The Monster's Hoard
Items
Grinding Axe
Free
Skills
Travel
No Event
No Event
No Event
No Event
A traveling healer offers you a mysterious method of healing.
The heroes choose 1 hero to suffer 2 h. Another hero of their choice recovers all h and discards all of his Condition cards.
No Event
No Event
Quest Details
The Shadow Vault
Heroes Win
I: Baron Zachareth - Crypt Dragons - Wendigos - Fire Imps
Reward
The Shadow Rune
Items
Incendiary Arrows
+ 25
City Guard's Bow
+ 25
Mana Weave
- 125
Rune Plate
- 175
The Shadow Rune
Relic
Skills
Ancestor Spirits
3 XP
Savagery
2 XP
Travel
No Event
No Event
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
Quest Details
A Fat Goblin
Heroes Win
I: Goblin Archers - Giants
II: Splig - Goblin Archers - Cave Spiders - Golems
Reward
50 GOLD
Items
Jinn's Lamp
Box
Chainmail
Free
Chainmail
Shield of Light
+ 25
Mace of Aver
+ 75
Skills
Travel
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Tahlia found the Mace of Aver.
Rumor Details
My House, My Rules
(Rumor)
Heroes Win
I: Skarn - Bandits - Wraith - Sorcerers
Reward
Shards of Ithyndrus
Items
Jinn's Lamp
- 100
Mace of Aver
Free
Elven Boots
- 50
Shards of Ithyndrus
Relic
Skills
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
No Event
No Event
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Quest Details
The Masquerade Ball
Heroes Win
I: Lady Eliza Farrow - Flesh Moulders - Sorcerers - Wraith
II: Lady Eliza Farrow - Cave Spiders - Ironbound - Plague Worms
Reward
Fortuna's Dice
Items
Hunting Spear
+ 25
Dire Flail
- 150
Fortuna's Dice
Relic
Skills
Changing Skins
3 XP
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
No Event
No Event
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
No Event
No Event
Quest Details
The Cardinal's Plight
Heroes Win
I: Lord Merick Farrow - Flesh Moulders - Zombies - Ynfernael Hulks
II: Lord Merick Farrow - Zombies - Ironbound - Rat Swarms - Dark Priests
Reward
Staff of Light
Items
Belt of Waterwalking
- 50
Staff of Light
Relic
Skills
Tempest
2 XP
Travel
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
No Event
No Event
No Event
No Event
Rumor Details
Oath of the Outcast
(Rumor)
Heroes Win
I: Bane Spiders - Beastmen - Cave Spiders - Razorwings
Reward
Items
Oak Staff
+ 25
Incendiary Arrows
Free
City Guard's Bow
- 75
Skills
Travel
Quest Details
First Blood
Heroes Win
I: Goblin Archers - Ettins
Reward
None
Items
Skills