Each hero tests b. Each hero who fails reduces his Speed to 1 during his first turn.
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.
Silent vultures congregate in the sky above you, their number ever growing.
Each hero tests a. Each hero who fails is Terrified. Each hero who passes chooses 1 monster on the map to be Terrified.
Quest Details
Pilgrimage
Heroes Win
I: Ariad - Arachyura - Flesh Moulders
Reward
100 GOLD
Items
Archaic Scroll
- 25
Baron's Cloak
- 125
Bloodscript Ring
- 75
Boots of Iron
- 50
Trident
Free
Crossbow
- 175
Mana Weave
- 125
Rune Plate
- 175
Skills
Running Shot
3 XP
Travel
No Event
No Event
No Event
No Event
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Rumor Details
Three Heads, One Mind
(Rumor)
Heroes Win
I: Harpies - Ettins - Goblin Archers
Reward
Immunity Elixir
Items
Phoenix Pendant
- 50
Hunting Spear
+ 25
Skinning Knife
+ 25
Undying Skull
Handbow
Bone Blade
Magic Staff
Free
Belt of Alchemy
Immunity Elixir
Relic
Aurium Mail
Skills
Travel
After last night's rain, the rivers are running high and fast.
Each hero tests c. Each hero that fails suffers 2 f.
No Event
No Event
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
You feel a heavy fog surround you. Suddenly you feel strangely tired.
Each hero tests c. Each hero who fails must place a hero token on his Hero sheet. That hero's Speed is 2 during his first turn.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'