II: Lord Merick Farrow - Sir Alric Farrow - Lady Eliza Farrow - Cave Spiders - Goblin Witchers - Ynfernael Hulks - Arachyura - Changelings
III: Lady Eliza Farrow - Lord Merick Farrow - Sir Alric Farrow - Shadow Dragons - Zombies - Flesh Moulders - Carrion Drakes - Hybrid Sentinels - Ynfernael Hulks - Changelings
Reward
None
Items
Skills
Travel
No Event
No Event
No Event
No Event
Haggling with a traveling merchant causes unfortunate delay.
The heroes may choose 1 hero to draw and keep 1 Shop Item card. If they do, the overlord draws 2 Overlord cards.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
You hear weeping at the center of a dense thicket.
If you choose to investigate, each hero suffers 1 h and the overlord discards 1 random Overlord card.
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.
Quest Details
Archive of Arrizon
Heroes Win
I: Ettins - Elementals - Merriods
II: Lady Eliza Farrow - Ettins - Flesh Moulders - Plague Worms - Volucrix Reavers - Barghest
Reward
100 GOLD
Items
Crossbow
- 175
Bearded Axe
Free
Magic Staff
Free
Scorpion Helm
- 75
Skills
Molten Fury
2 XP
Motivating Charge
2 XP
Travel
No Event
No Event
No Event
No Event
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Rumor Details
Three Heads, One Mind
(Rumor)
Heroes Win
I: Harpies - Ettins - Plague Worms
Reward
Immunity Elixir
Items
Rune Plate
- 175
Baron's Cloak
- 125
Immunity Elixir
Relic
Skills
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
An ettin appears from the mountains and attacks the heroes!
Each hero tests b and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h.