As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Swarms of rats gather in the shadows around you. Their yellowed teeth nip at your heels as you make for the exit.
Each hero suffers 1 h or 1 hero suffers 3 h.
You've sprung a demonic trap! A blast of searing flame scorches one of your party.
The hero with the highest health (Overlords choice in case of tie) suffers 2 h.
Quest Details
Lost
Heroes Win
I: Ynfernael Hulks - Barghest - Crypt Dragons
II: Ettins - Zombies - Ynfernael Hulks
Reward
1XP
Items
Heavy Cloak
+ 25
Nerekhall Plate
- 200
Skills
Tempest
2 XP
Shield Slam
2 XP
Plan Ahead
1 XP
Travel
Feral dogs lunge at you from a nearby alley, their sharp fangs tearing into you.
Each hero tests b. Each hero who fails is Bleeding.
A brawl has broken out in the local tavern.
If the heroes choose to break up the fight, each hero suffers 1 h. Otherwise, the Overlord draws 1 Overlord card.
Rats! Rats everywhere! Run!
Each hero with a Speed of 3 or less is Diseased. Each other hero suffers 1 f.
A large carriage hurtles towards you with terrifying speed! Dive out of the way!
Each hero test d, Each hero who fails suffers 1 f and 1 h.
Quest Details
Widespread Panic
Heroes Win
I: Ironbound - Zombies
II: Changelings - Goblin Archers - Zombies
Reward
100 GOLD
Items
Star of Kellos
- 175
Skills
Cloud of Mist
2 XP
Inspiration
3 XP
Dark Fortitude
1 XP
Dark Fortitude
1 XP
Travel
The streets are busteling and crowded, making them very difficult to navigate.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Rumor Details
Guardians of Deephall
(Rumor)
Heroes Win
I: Dark Priests - Flesh Moulders - Zombies
Reward
Items
Skills
Travel
No Event
No Event
No Event
No Event
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
Rumor Details
Crusade of the Forgotten
(Rumor)
Heroes Win
I: Medusae - Barghest - Hybrid Sentinels
Reward
Items
Oak Staff
+ 25
Iron Longsword
+ 25
Wooden Shield
+ 25
Steel Broadsword
- 100
Skills
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Rumor Details
Gold Digger
(Rumor)
Heroes Win
I: Valyndra - Merriods - Beastmen
Reward
Aurium Mail
Items
Immolation
- 150
Aurium Mail
Relic
Skills
Shared Pain
1 XP
Defend
1 XP
Dark Resilience
1 XP
Travel
A shady street vendor offers you some enticing goods.
Each hero may test c. Each hero who passes draws 1 Search card. For each hero who fails the overlord draws 1 Overlord card.
A brawl has broken out in the local tavern.
If the heroes choose to break up the fight, each hero suffers 1 h. Otherwise, the Overlord draws 1 Overlord card.