One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
No Event
No Event
As you hike your way up the mountain trail, the rocky ground gives way beneath your feet.
Each hero tests b. Each hero who fails is Stunned. If all heroes fail, each hero suffers 1 h.
No Event
No Event
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
The reek of burning flesh draws you to an abandoned funeral pyre.
The heroes may choose 1 hero to test d. If he passes, that hero draws 1 search card and is Terrified.
Quest Details
The Monster's Hoard
Heroes Win
I: Merriods - Hybrid Sentinels
II: Goblin Archers - Volucrix Reavers - Giants
Reward
Trueshot
Items
Bloody Dagger
+ 25
Staff of Greyhaven
+ 75
Staff of the Wild
- 175
Nerekhall Plate
Free
Mace of Aver
+ 75
Glaive
- 175
Trueshot
Relic
Skills
Aria of War
2 XP
Sudden Flurry
2 XP
Travel
No Event
No Event
No Event
No Event
A young couple sifts through the charred remains of their cabin.
The heroes may spend 25 gold. If they do, they may search the Overlord deck and discard 2 Overlord cards of their choice.
Quest Details
The Dawnblade
Heroes Win
I: Hybrid Sentinels - Nagas - Carrion Drakes
II: Sir Alric Farrow - Shadow Dragons - Ogres - Volucrix Reavers
Reward
Dawnblade
Items
Dawnblade
Relic
Skills
Predator
3 XP
Blinding Light
2 XP
Lurk
3 XP
Travel
No Event
No Event
No Event
No Event
Silent vultures congregate in the sky above you, their number ever growing.
Each hero tests a. Each hero who fails is Terrified. Each hero who passes chooses 1 monster on the map to be Terrified.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
No Event
No Event
Quest Details
Castle Daerion
Heroes Win
I: Ironbound - Rat Swarms
II: Sir Alric Farrow - Ettins - Zombies - Bandits
Reward
100 GOLD
Items
Hunting Spear
+ 25
Skinning Knife
+ 25
Immolation
+ 75
Staff of Greyhaven
- 150
Scorpion Helm
- 75
Mace of Aver
Free
Bloody Dagger
- 75
Traveler's Blade
+ 25
Iron Shield
Halberd
- 125
Skills
Savagery
2 XP
Unseen
2 XP
Beneath the Shadow
1 XP
Travel
No Event
No Event
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.