The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
You become lost.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
Quest Details
Endless Night
Heroes Win
I: Ariad - Lord Merick Farrow - Splig - Serena - Ettins - Carrion Drakes - Arachyura - Bone Horrors
Reward
None
Items
Blasting Rune
Free
Skills
Travel
A lost messenger is selling secrets.
The heroes may choose to spend 25 gold to look at the overlord's hand of Overlord cards. They may force him to discard 1 card and draw a replacement.
You come across a band of refugees.
If you stop and help them, the overlord draws 1 Overlord card. if you refuse them, each hero suffers 1 h
A mysterious cave mouth looms ahead.
If the heroes choose to enter, draw 1 search card and the overlord draws 1 Overlord card.
Quest Details
Fountain of Insight
Heroes Win
I: Volucrix Reavers - Flesh Moulders
II: Serena - Goblin Witchers - Changelings
Reward
Items
Bearded Axe
+ 75
Winged Blade
- 175
Skills
Night Prowler
Free
Iron Blooded
3 XP
For the Cause
3 XP
Quick Casting
3 XP
No Rest for the Wicked
1 XP
Travel
No Event
No Event
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
No Event
No Event
Quest Details
Tipping the Scales
Overlord Wins
I: Queen Ariad - Carrion Drakes - Goblin Witchers
Reward
Items
Leather Armor
Skills
Dark Resilience
1 XP
Blood Rage
1 XP
Valyndra's Shadow
4 Thrt
Travel
You come across a discarded scroll.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
No Event
No Event
Catching a spy does not prove easy.
The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 f.
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h