0
Gold
Heroes
Overlord

Travel
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
A recent rain has left the forest a boggy mess.
Each hero tests b. Each hero who fails reduces his Speed to 1 during his first turn.
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
Quest Details
Source of Sickness
Items
Skills
Travel
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
No Event
No Event
Unnatural figures haunt the edge of your campsites.
The heroes choose a hero to test d. If he passes, he is Terrified. If he fails, each other hero is Terrified.
Quest Details
Three Heads, One Mind
Heroes Win
I: Harpies - Ettins - Kobolds
Reward
Immunity Elixir
Items
Chipped Greataxe
+ 25
Elven Boots
- 50
Chainmail
Free
Undying Skull
Free
Rune Plate
- 175
Immunity Elixir
Relic
Skills
Summon Ardus Ix'Erebus
Deck
Brute
1 XP
Accurate
1 XP
Eagle Eyes
1 XP
Grim Fate
1 XP
Fel Command
2 XP
Reinforce
3 XP
Travel
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
Globules of blood bubble up from unseen depths, filling the air with putrid red mist.
Each hero tests c. Each hero who fails is Diseased and tests a. Each hero who fails again is Terrified.
After last night's rain, the rivers are running high and fast.
Each hero tests c. Each hero that fails suffers 2 f.
Quest Details
Food for Worms
Heroes Win
I: Bol'Goreth - Plague Worms - Zombies - Wendigos
Reward
Workman's Ring
Items
Trident
- 125
Crossbow
- 175
Phoenix Pendant
Free
Skills
Toxic Reprisal
Free
Weapon Mastery
2 XP
Bow Mastery
2 XP
Battle Vision
1 XP
Forewarning
1 XP
Plague Cloud
3 XP
Summon Ardus Ix'Erebus
3 Thrt
Travel
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
Quest Details
Ghost Town
Heroes Win
I: Flesh Moulders - Harpies - Fire Imps - Shambling Colossuses
Reward
Workman's Ring
Items
Jeweled Mace
Free
Belt of Waterwalking
- 50
Battle Tome
- 125
Workman's Ring
Relic
Skills
Secrets of Flesh
Free
Counter Attack
1 XP
Focused Insights
3 XP
Travel
Quest Details
The Trollfens
Setup
Reward
None
Items
Mana Weave
- 125
Skills
Charge
2 XP
Whirlwind
2 XP
First Strike
2 XP
Fleet of Foot
2 XP
All-Seeing
2 XP
Plague Spasm
1 XP
Internal Rot
2 XP
Blood Rage
1 XP
Blood Rage
1 XP
Bloodlust
2 XP