The Overlord won the Finale! He is the winner of this campaign!
Travel
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A strange locket glints in the dirt.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.
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Quest Details
Endless Night
Overlord Wins
I: Ariad - Lord Merick Farrow - Splig - Serena - Ettins - Carrion Drakes - Arachyura - Bone Horrors
Reward
None
Items
Iron-Bound Ring
Free
Skills
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A goblin scout is running to warn his comrades!
One hero with a Ranged weapon rolls that weapon's dice. If the total range rolled is less than 4, each hero suffers 2 h.
A traveling healer offers you a mysterious method of healing.
The heroes choose 1 hero to suffer 2 h. Another hero of their choice recovers all h and discards all of his Condition cards.
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
Quest Details
Tipping the Scales
Overlord Wins
I: Queen Ariad - Merriods - Goblin Witchers
Reward
Items
Lightning Javelin
+ 100
Dwarven Firebomb
- 175
Battle Tome
+ 50
Mace of Kellos
+ 75
Heart Seeker
- 200
Dire Flail
+ 75
Mask of Horrors
- 75
Skills
Guard the Spoils
2 XP
Vortex
3 XP
Bottled Courage
2 XP
Unstoppable
3 XP
Travel
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
Quest Details
Web of Power
Heroes Win
I: Ariad - Arachyura - Cave Spiders - Golems
Reward
100 GOLD
Items
Stone Armor
- 225
Deflecting Shield
Skills
Blood Bargaining
3 XP
Travel
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Astarra found the Mace of Kellos.
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You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Quest Details
Fire and Brimstone
Overlord Wins
I: Lord Merick Farrow - Sir Alric Farrow - Goblin Archers - Zombies - Elementals - Ogres
Reward
Items
Poisoned Blowgun
+ 50
Lightning Javelin
- 200
Mace of Kellos
Free
Repeating Crossbow
- 200
Archaic Scroll
Box
Skills
Deep Wounds
1 XP
Finder's Keepers
3 XP
Potent Remedies
3 XP
Carve a Path
3 XP
Travel
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You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
Quest Details
Pilgrimage
Heroes Win
I: Ariad - Arachyura - Shambling Colossuses
Reward
100 GOLD
Items
Leather Whip
+ 25
Cloak of Mists
Free
Prismatic Staff
+ 25
Incendiary Arrows
+ 25
Battle Tome
- 125
Mana Weave
- 125
Rune Plate
- 175
Jagged Handaxe
+ 25
Rusted Handaxe
+ 25
Skills
Prismatic Assault
3 XP
Travel
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A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
The heroes choose a healer and place this card in his play area. He may discard this card when reviving a hero. The revived hero recovers all h.
Bandits occupy this dark forest.
Each hero tests either a or c. Each hero that fails suffers 1 h and 1 f. If all heroes pass they may choose one hero to draw and keep 1 Shop Item card.
Quest Details
Honor Among Thieves
Overlord Wins
I: Goblin Witchers - Volucrix Reavers - Bandits
II: Lord Merick Farrow - Volucrix Reavers - Cave Spiders