The Overlord won the Finale! He is the winner of this campaign!
Travel
Feral dogs lunge at you from a nearby alley, their sharp fangs tearing into you.
Each hero tests b. Each hero who fails is Bleeding.
No Event
No Event
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Foul creatures block the path ahead. You could turn back and find another way, but it will cost precious time.
The heroes may choose to suffer 2 h each. If they do not, the Overlord draws 2 Overlord cards.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A practitioner of dark runecraft is said to live in this place.
If the heroes choose to investigate, each hero suffers 1 f, and the Overlord discards 1 Overlord card of his choice.
A street urchin guides you through the dark alleys of the city.
Do not draw a City Event card for the next travel icon the heroes stop at during this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.