You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
A traveling healer offers you a mysterious method of healing.
The heroes choose 1 hero to suffer 2 h. Another hero of their choice recovers all h and discards all of his Condition cards.
You happen upon an enormous coffin inlaid into the face of a cliff.
The heroes choose a number of heroes to test b. Each hero who fails suffers 3 h. If 1 or more heroes pass, the heroes gain 25 gold.
Rumor Details
Visions of Dawn
(Rumor)
Overlord Wins
I: Manticores - Ogres - Trolls - Golems
Reward
None
Items
Mace of Aver
+ 75
Elven Boots
+ 25
Iron-Bound Ring
- 150
Immolation
+ 75
Rune of Blades
- 150
Lucky Charm
+ 50
Boomerang
Free
Bone Blade
Ring of Power
Star of Kellos
- 175
Skills
Travel
A traveling healer offers you a mysterious method of healing.
The heroes choose 1 hero to suffer 2 h. Another hero of their choice recovers all h and discards all of his Condition cards.
Twelve roads cross your path
One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
A mysterious robed figure offers you a ride on his pole-bardge.
If the heroes choose to ride, each hero recovers all f, but the overlord draws 1 Overlord card.
Catching a spy does not prove easy.
The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 f.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.
Rumor Details
Sindaea's Secret
(Rumor)
Heroes Win
I: Crow Hags - Zombies - Demon Lords
Reward
Items
Iron Shield
- 50
Skills
Travel
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
No Event
No Event
No Event
No Event
As you hike up the mountain path, you wonder at the riches that await.
The overlord may look at the top 3 cards of the search deck and return them to the top of the deck in any order he chooses.
Rumor Details
What's Yours is Mine
(Rumor)
Heroes Win
I: Ettins - Hybrid Sentinels - Wendigos
Reward
Aurium Mail
Items
Mirror of Souls
+ 25
Baron's Cloak
- 125
Elven Boots
- 50
Scorpion Helm
- 75
Halberd
Free
Halberd
Marsh Cloak
Guardian Axe
+ 75
Aurium Mail
Relic
Skills
Dark Fortitude
1 XP
Infestation
2 Thrt
Envious Swarm
2 Thrt
Travel
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
A pestilential miasma seems to rise from the water.
The hero with the lowest b (overlord's choice in the case of a tie) is Diseased.
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.