The Overlord won the Finale! He is the winner of this campaign!
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
A vicious thunderstorm hinders your progress.
Each hero suffers 1 fatigue. Draw another Travel Event card for this location.
No Event
No Event
Quest Details
Gryvorn Unleashed
Overlord Wins
I: Carrion Drakes - Shadow Dragons - Splig
II: Baron Zachareth - Shadow Dragons
Reward
None
Items
Golden Mask
Free
Bow of the Sky
Free
Skills
Travel
No Event
No Event
No Event
No Event
You become lost.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
Quest Details
The Desecrated Tomb
Heroes Win
I: Zombies - Ironbound
II: Sir Alric Farrow - Shadow Dragons - Hybrid Sentinels
Reward
Dawnblade
Items
Ice Storm
Staff of the Wild
Star of Kellos
- 175
Staff of Light
Dawnblade
Relic
Skills
Counter Attack
1 XP
Charge
2 XP
Earthen Anguish
1 XP
Ley Line
2 XP
Holy Power
3 XP
Not so Fast
1 XP
Dark Resilience
1 XP
Masques
2 Thrt
Travel
No Event
No Event
No Event
No Event
No Event
No Event
No Event
No Event
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.