The Heroes won the Finale! They are the winners of this campaign!
Travel
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
An ettin appears from the mountains and attacks the heroes!
Each hero tests b and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h.
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.
Quest Details
Gryvorn Unleashed
Heroes Win
I: Flesh Moulders - Belthir - Splig
II: Baron Zachareth - Shadow Dragons
Reward
None
Items
Bow of the Sky
Free
Skills
Travel
No Event
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You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
Quest Details
The Twin Idols
Heroes Win
I: Ettins - Hybrid Sentinels
II: Lady Eliza Farrow - Zombies - Hybrid Sentinels
Reward
1XP
Items
Rage Blade
Free
Skills
Summon Belthir
Deck
Bestial Rage
1 XP
Savagery
2 XP
Exploding Rune
1 XP
Runic Sorcery
2 XP
Prayer of Peace
2 XP
Dark Fortitude
1 XP
Travel
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
Catching a spy does not prove easy.
The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 f.
You come across a discarded scroll.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
No Event
No Event
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.