The Heroes won the Finale! They are the winners of this campaign!
Travel
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
No Event
No Event
Quest Details
Gryvorn Unleashed
Heroes Win
I: Hybrid Sentinels - Belthir - Splig
II: Baron Zachareth - Shadow Dragons
Reward
None
Items
Lightning Strike
Free
Skills
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
A mysterious cave mouth looms ahead.
If the heroes choose to enter, draw 1 search card and the overlord draws 1 Overlord card.
A mysterious jester appears and presents an irresistible offer...
One hero tests each of his attributes (a, c, d, and b). If he passes all tests, draw 1 card from the current Act's Shop Item deck.
Rumor Details
At the Forge
(Rumor)
Overlord Wins
I: Hybrid Sentinels - Shadow Dragons - Ettins
II: Hybrid Sentinels - Elementals - Fire Imps - Valyndra
Reward
Items
Light Hammer
+ 25
Mace of Kellos
Free
Skills
Travel
No Event
No Event
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
No Event
No Event
You become lost.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.