As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
You think you hear something down in a dark alley. It could be nothing, but someone might need help.
Each hero tests d. If 2 or more heroes fail, the Overlord draws 1 Overlord card.
Foul creatures block the path ahead. You could turn back and find another way, but it will cost precious time.
The heroes may choose to suffer 2 h each. If they do not, the Overlord draws 2 Overlord cards.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
You've been cornered by vicious beasts and are forced to fight your way out.
Roll 2 red power dice. The heroes must collectively suffer h equal to the amount of h rolled. They may split the h in any way.
You've been cornered by vicious beasts and are forced to fight your way out.
Roll 2 red power dice. The heroes must collectively suffer h equal to the amount of h rolled. They may split the h in any way.
Quest Details
Civil War
Overlord Wins
I: Changelings - Rat Swarms - Elementals
II: Changelings - Rat Swarms - Ynfernael Hulks - Ironbound
Reward
Items
Iron Shield
Leather Armor
- 75
Iron Flail
+ 25
Bone Blade
- 125
Leather Armor
- 75
Archaic Scroll
Box
Handbow
Free
Skills
Vampiric Blood
2 XP
The Guardsman
Free
Army of Death
3 XP
Guard
2 XP
Travel
A hideous plague worm attacks!
The overlord chooses one hero. That hero suffers 1 h and is Weakened
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
Rumor Details
Ghost Town
(Rumor)
Overlord Wins
I: Flesh Moulders - Harpies - Fire Imps - Beastmen
Reward
Taskmaster's Ring
Items
Iron Longsword
+ 25
Dire Flail
Free
Archaic Scroll
- 25
Taskmaster's Ring
Relic
Skills
Secrets of Flesh
Free
All-Seeing
2 XP
Vampiric Blood
2 XP
Into the Shadows
3 Thrt
Summon Verminous
3 Thrt
Travel
And escort of guardsmen joins you, guiding you through the city.
Do not draw a City card for the next travel icon the heroes stop at during this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.