Total cards: 23
(15x Basic II, 4x Magus, 2x Universal, 2x Warlord)
Below is an overview of the current stats of the heroes, which shows their strenghts and weaknesses based on the overall maximum and minimum values of each stat or attribute (of all heroes). Useful for choosing the most effective overlord card to use on a hero.
Rulebook, Page 4, 'Elixir Tokens':
Add, 'Allies and familiars treated as hero figures can also gain elixir tokens. Each time an ally or familiar gains one elixir token, place it on their card. Allies and familiars treated as hero figures can discard elixir tokens to recover h just like heroes. Allies and familiars treated as hero figures discard all elixir tokens on their card when they are defeated, when they are summoned, and at the end of each encounter.'
Source: Official Errata
Unholy Ritual:
The card should read, 'Play this card at the start of your turn. Choose one of your monster groups and draw Overlord cards equal to the number of figures from that group on the map. Choose and keep 2 cards and discard the rest. Each monster in that group performs 1 less action during this turn.'
Source: Official Errata
Q: If the overlord plays 'Reflective Ward' and the hero cannot suffer the f or chooses not to, how does a hero determine the amount of h he suffers?
A: The attacking hero adds up all of the h results, including any additional h the attack gains from g results. Then, he rolls his defense pool, canceling 1 h for each i result and suffering the rest of the h. No other effects from the attack, such as a condition, will apply to the hero.
Source: Official Errata