The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
A goblin scout is running to warn his comrades!
One hero with a Ranged weapon rolls that weapon's dice. If the total range rolled is less than 4, each hero suffers 2 h.
No Event
No Event
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
You feel a heavy fog surround you. Suddenly you feel strangely tired.
Each hero tests c. Each hero who fails must place a hero token on his Hero sheet. That hero's Speed is 2 during his first turn.
No Event
No Event
No Event
No Event
Quest Details
Fire and Brimstone
Heroes Win
I: Lord Merick Farrow - Sir Alric Farrow - Goblin Archers - Zombies - Elementals - Crypt Dragons
Reward
100 GOLD
Items
Bone Blade
+ 50
Trident
+ 50
Obsidian Greataxe
+ 100
Glaive
Free
Platemail
- 250
Crossbow
+ 75
Skills
Gravity Spike
3 XP
Sleight of Hand
2 XP
Explosive Fall
2 Thrt
Travel
No Event
No Event
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
Quest Details
Fountain of Insight
Overlord Wins
I: Volucrix Reavers - Bandits
II: Serena - Goblin Witchers - Bandits
Reward
1XP
Items
Rune of Blades
175
Black Iron Helm
175
Obsidian Greataxe
175
Light Hammer
+ 25
Mace of Kellos
Free
Mace of Kellos
Dwarven Firebomb
175
Skills
Reinforce
3 XP
Mortal Coil
2 Thrt
Last Stand
3 XP
Travel
No Event
No Event
No Event
No Event
You find a farm already burning and stop to give the farmers a proper burial.
The overlord draws 1 Overlord card.
Quest Details
Pilgrimage
Heroes Win
I: Ariad - Arachyura - Reanimates
Reward
100 GOLD
Items
Mana Weave
- 125
Rune Plate
- 175
War Hammer
+ 25
Trident
- 125
Shadow Bracers
- 125
Traveler's Blade
+ 25
Lute
+ 25
Iron Battleaxe
+ 50
Skills
Summon Tristayne Olliven
Deck
Concentration
2 XP
Dungeoneer
1 XP
Summon Tristayne Olliven
3 Thrt
Travel
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
No Event
No Event
A wild beast ambushes your party and you drop your weapons. You must resort to your bare hands.
The overlord chooses one hero to test #migh. If he fails, that hero suffers h equal to his b.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
You find a farm already burning and stop to give the farmers a proper burial.