525
Gold
Heroes
Overlord

Travel
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
Quest Details
Piercing Darkness
Heroes Win
I: Barghest - Ettins - Goblin Archers - Shadow Dragons
II: Sir Alric Farrow - Lord Merick Farrow - Flesh Moulders - Changelings - Crypt Dragons
Reward
Dawnblade
Items
Staff of Greyhaven
+ 75
Repeating Crossbow
- 200
Dawnblade
Relic
Skills
Survey
1 XP
Stalwart
3 XP
Fury of Undeath
1 XP
Potent Remedies
3 XP
Web of Deception
2 Thrt
Entangling Weave
2 Thrt
Unsafe Passage
2 Thrt
Solitary Prey
3 Thrt
Travel
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
No Event
No Event
No Event
No Event
Quest Details
Dead or Drowning
Heroes Win
I: Zombies - Cave Spiders - Plague Worms
Reward
100 GOLD
Items
Bone Blade
+ 50
Winged Blade
- 175
Skills
Undead Might
2 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Army of Dal'Zunm
Overlord Wins
I: Splig - Baron Zachareth - Zombies - Ettins - Shadow Dragons
Reward
1XP
Items
Incendiary Arrows
+ 25
Trident
+ 50
Shield of Light
+ 25
Hammer of Doom
- 200
Bones of Woe
Relic
Skills
Guard the Spoils
2 XP
Envelop
3 XP
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
A recent rain has left the forest a boggy mess.
Each hero tests b. Each hero who fails reduces his Speed to 1 during his first turn.
No Event
No Event
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
Quest Details
Saradyn in Flames
Heroes Win
I: Lady Eliza Farrow - Sir Alric Farrow - Cave Spiders - Zombies - Crypt Dragons - Elementals
Reward
100 GOLD
Items
Leather Whip
+ 25
Leather Armor
+ 25
Crossbow
- 175
Incendiary Arrows
- 75
Thief's Vest
- 100
Chainmail
- 150
Shadow Bracers
Free
Smoking Vials
+ 25
Ring of Power
- 150
Marsh Cloak
- 150
Skills
Inspiration
3 XP
Army of Death
3 XP
Secret Formula
2 XP
Travel
You come across a discarded scroll.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
No Event
No Event
Quest Details
Caladen's Crossing
Heroes Win
I: Goblin Archers - Ironbound - Merriods
II: Splig - Belthir - Baron Zachareth - Arachyura - Barghest - Ettins - Reanimates - Broodwalkers
Reward
100 GOLD
Items
Undying Skull
+ 25
Skills
Sleight of Hand
2 XP
Beneath the Shadow
1 XP
Ill Omen
1 XP
Travel
A lost messenger is selling secrets.
The heroes may choose to spend 25 gold to look at the overlord's hand of Overlord cards. They may force him to discard 1 card and draw a replacement.
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
The Baron Returns
Heroes Win
I: Lady Eliza Farrow - Zombies - Goblin Archers - Barghest
II: Baron Zachareth - Dark Priests - Flesh Moulders - Ironbound
Reward
100 GOLD
Items
Jeweled Mace
+ 50
Bone Blade
Free
Skills
Concoction
1 XP
Bottled Courage
2 XP
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Reynhart The Worthy found the Bearded Axe.
A captured spy divulges many secrets.
The overlord reveals his hand. The hero players may force him to discard his entire hand of cards. The overlord draws Overlord cards equal to the number discarded.
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
Rumor Details
Guardians of Deephall
(Rumor)
Heroes Win
I: Dark Priests - Flesh Moulders - Zombies
Reward
Items
Leather Armor
- 75
Iron Shield
+ 25
Bearded Axe
+ 75
Shield of Light
- 75
Rune Plate
- 175
Skills
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
No Event
No Event
Quest Details
Rellegar's Rest
Heroes Win
I: Splig - Goblin Archers - Ironbound
II: Lord Merick Farrow - Goblin Archers - Shadow Dragons
Reward
100 GOLD
Items
Iron Longsword
+ 25
Wooden Shield
+ 25
Iron Shield
Free
Trident
- 125
Mana Weave
- 125
Staff of Light
Relic
Shield of Zorek's Favor
Relic
Skills
Gold Rush
1 XP
Challenge
1 XP
Vampiric Blood
2 XP
Call of the Ravens
1 XP
Travel
Quest Details
Acolyte of Saradyn
Heroes Win
I: Goblin Archers - Barghest
Reward
Items
Jeweled Mace
Free
Reaper's Scythe
+ 25
Staff of Greyhaven
- 150
Skills
Dungeoneer
1 XP
Advance
1 XP
No Rest for the Wicked
1 XP
Feral Instincts
1 Thrt
Summon Queen Ariad
3 Thrt