The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Quest Details
Three Heads, One Mind
Heroes Win
I: Harpies - Ettins - Merriods
Reward
Immunity Elixir
Items
Iron Flail
+ 25
Dragontooth Hammer
- 250
Immunity Elixir
Relic
Skills
Travel
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Avric Albright found the Guardian Axe.
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
Quest Details
Food for Worms
Heroes Win
I: Bol'Goreth - Plague Worms - Zombies - Barghest
Reward
Workman's Ring
Items
Leather Armor
- 75
Guardian Axe
+ 75
Taskmaster's Ring
Skills
Toxic Reprisal
Free
Travel
Unexpectedly, you find a beautiful and peaceful glade in the woods.
Each hero recovers all h and f.
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.