A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
A lost messenger is selling secrets.
The heroes may choose to spend 25 gold to look at the overlord's hand of Overlord cards. They may force him to discard 1 card and draw a replacement.
Quest Details
Castle Daerion
Overlord Wins
I: Barghest - Merriods
II: Sir Alric Farrow - Ettins - Zombies - Changelings
Reward
1XP
Items
Chipped Greataxe
+ 25
Bearded Axe
- 175
Skills
Beneath the Shadow
1 XP
Travel
No Event
No Event
No Event
No Event
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
Quest Details
The Masquerade Ball
Heroes Win
I: Lady Eliza Farrow - Flesh Moulders - Fire Imps - Goblin Archers
II: Lady Eliza Farrow - Cave Spiders - Fire Imps - Flesh Moulders
Reward
Fortuna's Dice
Items
Fortuna's Dice
Relic
Skills
All-Seeing
2 XP
Rune Mastery
2 XP
Whirlwind
2 XP
Dark Resilience
1 XP
Travel
You come across a discarded scroll.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
A wild witch offers a boon.
The heroes chose 1 hero to be Terrified. At the end of that hero's first turn, each monster adjacent to that hero is Terrified.
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.