The Heroes won the Finale! They are the winners of this campaign!
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
A wandering mystic blesses you.
The heroes choose a healer and place this card in his play area. He may discard this card when reviving a hero. The revived hero recovers all h.
Catching a spy does not prove easy.
The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 f.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h