0
Gold
Heroes
Overlord

The Heroes won the Finale! They are the winners of this campaign!

Travel
No Event
No Event
No Event
No Event
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
Quest Details
Spreading Affliction
Heroes Win
I: Bol'Goreth - Plague Worms - Harpies - Barghest - Merriods - Deep Elves - Goblin Archers
Reward
Mending Talisman
Items
Baron's Cloak
Free
Mending Talisman
Relic
Skills
Travel
After last night's rain, the rivers are running high and fast.
Each hero tests c. Each hero that fails suffers 2 f.
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
Quest Details
Three Heads, One Mind
Heroes Win
I: Harpies - Ettins - Plague Worms
Reward
Immunity Elixir
Items
Oak Staff
+ 25
Mana Weave
Free
Mana Weave
Rusted Handaxe
+ 25
Jagged Handaxe
+ 25
Lucky Charm
+ 50
Trident
- 125
Belt of Waterwalking
- 50
Incendiary Arrows
- 75
Crossbow
- 175
Cloak of Mists
+ 50
Hunting Knife
+ 25
Immunity Elixir
Relic
Skills
Shared Pain
1 XP
Unstoppable
3 XP
Battle Vision
1 XP
Forewarning
1 XP
Upper Hand
3 XP
Blood Rage
1 XP
Blood Rage
1 XP
Travel
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
No Event
No Event
Something glimmers at the bottom of the pool!
Hero players choose one hero to test d to dive in after it. If he passes, draw 1 Search card.
Quest Details
Food for Worms
Overlord Wins
I: Bol'Goreth - Plague Worms - Zombies - Merriods
Reward
Taskmaster's Ring
Items
Cloak of Mists
Skills
Toxic Reprisal
Free
Tempest
2 XP
All-Seeing
2 XP
Outbreak
2 XP
Travel
A goblin scout is running to warn his comrades!
One hero with a Ranged weapon rolls that weapon's dice. If the total range rolled is less than 4, each hero suffers 2 h.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
Quest Details
Ghost Town
Overlord Wins
I: Flesh Moulders - Harpies - Barghest - Merriods
Reward
Taskmaster's Ring
Items
Taskmaster's Ring
Relic
Skills
Secrets of Flesh
Free
Adaptive Contagion
1 XP
Contaminated
1 XP
Travel
Quest Details
The Trollfens
Setup
Reward
None
Items
Staff of Greyhaven
- 150
Dire Flail
- 150
Cloak of Mists
- 100
Skills
Drain Spirit
1 XP
Healing Rain
1 XP
Cloud of Mist
2 XP
Back in Action
1 XP
Carve a Path
3 XP
Focused Insights
3 XP
Makeshift Trap
1 XP
Ambush
3 XP
Airborne
1 XP
Virulent Infection
1 XP
Tainted Blow
2 XP