The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
A hideous plague worm attacks!
The overlord chooses one hero. That hero suffers 1 h and is Weakened
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
You feel a heavy fog surround you. Suddenly you feel strangely tired.
Each hero tests c. Each hero who fails must place a hero token on his Hero sheet. That hero's Speed is 2 during his first turn.
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
As you hike up the mountain path, you wonder at the riches that await.
The overlord may look at the top 3 cards of the search deck and return them to the top of the deck in any order he chooses.
Quest Details
Fire and Brimstone
Heroes Win
I: Lord Merick Farrow - Sir Alric Farrow - Goblin Archers - Zombies - Elementals - Hellhounds
Reward
100 GOLD
Items
Iron-Bound Ring
125
Skills
Cleansing Touch
1 XP
Ways of Stone
2 XP
Stalker
1 XP
Survivalist
1 XP
Makeshift Trap
1 XP
Plan Ahead
1 XP
Travel
No Event
No Event
Webs hang everywhere!
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Bogran the Shadow found the Obsidian Greataxe.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Quest Details
Heart of the Wilds
Heroes Win
I: Zombies - Arachyura
II: Goblin Archers - Flesh Moulders - Arachyura
Reward
Living Heart
Items
Iron Mace
+ 25
Rune Plate
Dire Flail
+ 75
Bearded Axe
Obsidian Scalemail
- 275
Iron Claws
- 175
Statis Rune
+ 25
Lifedrain Scepter
+ 50
Staff of Kellos
- 175
Mace of Aver
+ 75
Mana Weave
Living Heart
Relic
Skills
Ambush
3 XP
Travel
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
Quest Details
Fortune and Glory
Heroes Win
I: Ettins - Carrion Drakes
II: Ettins - Arachyura - Dark Priests
Reward
100 GOLD
Items
Elven Boots
- 50
Belt of Waterwalking
- 50
Hunting Spear
+ 25
Skinning Knife
+ 25
Iron Battleaxe
+ 50
Chainmail
- 150
Ring of Power
- 150
Hunting Knife
+ 25
Bow of Bone
- 125
Skills
Holy Power
3 XP
Blood Rage
1 XP
Expert Blow
2 XP
Travel
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
If the overlord has a number of Overlord cards equal to or less than the number of heroes, he draws 1 Overlord card
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
No Event
No Event
Rumor Details
Three Heads, One Mind
(Rumor)
Heroes Win
I: Harpies - Ettins - Blood Apes
Reward
Immunity Elixir
Items
Deflecting Shield
Teleportation Rune
+ 50
Crossbow
- 175
Immunity Elixir
Relic
Skills
Travel
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
No Event
No Event
A captured spy divulges many secrets.
The overlord reveals his hand. The hero players may force him to discard his entire hand of cards. The overlord draws Overlord cards equal to the number discarded.