The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Syndrael found the Glaive.
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
Hero players choose one hero to test d to dive in after it. If he passes, draw 1 Search card.
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.
Quest Details
Three Heads, One Mind
Heroes Win
I: Harpies - Ettins - Hybrid Sentinels
Reward
Immunity Elixir
Items
Chainmail
- 150
Statis Rune
+ 25
Leather Armor
Sunburst
+ 50
Immolation
Free
Rune Plate
- 175
Mana Weave
- 125
Hunting Knife
+ 25
Black Widow's Web
+ 25
Trident
- 125
Crossbow
- 175
Immunity Elixir
Relic
Skills
Shield Slam
2 XP
Earthen Anguish
1 XP
Cataclysm
3 XP
Peaceful Rest
1 XP
Wayfarer
3 XP
Lay of the Land
2 XP
Dark Host
3 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Food for Worms
Heroes Win
I: Bol'Goreth - Plague Worms - Zombies - Merriods
Reward
Workman's Ring
Items
Sunburst
Free
Lucky Charm
Free
Skills
Defend
1 XP
Guard
2 XP
Poison Barbs
2 XP
Travel
Bandits occupy this dark forest.
Each hero tests either a or c. Each hero that fails suffers 1 h and 1 f. If all heroes pass they may choose one hero to draw and keep 1 Shop Item card.
No Event
No Event
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.