The Heroes won the Finale! They are the winners of this campaign!
Travel
A large tree in your path is inscribed with inspiring words.
Each hero applies +1 to each of his attributes until the end of this Travel step.
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Tetherys found the Halberd.
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
You scurry off the road as a battalion of enemy soldiers marches into view. You press yourselves against the berm, desperate not to be seen.
Each hero tests d. For each hero who fails, each hero suffers 1 f.
Among the darkened waters you see a deep but inviting lagoon.
Each hero may choose to suffer 2 h and recover 2 f or suffer 2 f and recover 2 h.
A captured spy divulges many secrets.
The overlord reveals his hand. The hero players may force him to discard his entire hand of cards. The overlord draws Overlord cards equal to the number discarded.
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Rumor Details
Shards of Everdark
(Rumor)
Heroes Win
I: Dark Minotaurs - Shades - Wendigos - Cave Spiders
Reward
Items
Skills
Travel
No Event
No Event
No Event
No Event
A strange locket glints in the dirt.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.
You're caught on the unforgiving slopes during a fierce storm.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.