100
Gold
Heroes
Overlord

Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
A woman is sitting by the edge of the water whispering incoherently. As you get closer, her words begin to fill you with dread.
Each hero tests c. Each hero who fails is Cursed.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
Quest Details
Rise of Urthko
Heroes Win
I: Lord Merick Farrow - Ettins - Bone Horrors
II: Sir Alric Farrow - Barghest - Ettins - Fire Imps
Reward
75 GOLD
Items
City Guard's Bow
+ 25
Bearded Axe
- 175
Skills
Travel
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
Fat, bloated corpses float in the water. As you approach, they moan and rise!
Each hero tests a. Each hero who fails is overcome by zombies and is Diseased.
No Event
No Event
No Event
No Event
Quest Details
The Baron Returns
Heroes Win
I: Lady Eliza Farrow - Zombies - Goblin Archers - Shambling Colossuses
II: Baron Zachareth - Goblin Archers - Reanimates - Plague Worms
Reward
75 GOLD
Items
Corpsebug Brooch
- 75
Skills
Vampiric Blood
2 XP
Weapon Mastery
2 XP
Dark Resilience
1 XP
Travel
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Reynhart The Worthy found the City Guard's Bow.
Rumor Details
Gold Digger
(Rumor)
Heroes Win
I: Valyndra - Arachyura - Shambling Colossuses
Reward
Aurium Mail
Items
City Guard's Bow
Free
Marsh Cloak
- 150
Aurium Mail
Relic
Skills
Travel
No Event
No Event
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
Quest Details
Rellegar's Rest
Heroes Win
I: Splig - Goblin Archers - Arachyura
II: Lord Merick Farrow - Goblin Archers - Broodwalkers
Reward
75 GOLD
Items
Thief's Vest
- 100
Staff of Shadows
Relic
Shield of Zorek's Favor
Relic
Skills
Openhanded
2 XP
Blood Rage
1 XP
Travel
Quest Details
Acolyte of Saradyn
Heroes Win
I: Goblin Archers - Barghest
Reward
Items
Skills
Corpse Blast
1 XP
Counter Attack
1 XP
Dark Fortitude
1 XP