25
Gold
Heroes
Overlord

The Heroes won the Finale! They are the winners of this campaign!

Travel
No Event
No Event
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
A mysterious cave mouth looms ahead.
If the heroes choose to enter, draw 1 search card and the overlord draws 1 Overlord card.
No Event
No Event
Quest Details
Armed to the Teeth
Heroes Win
I: Fire Imps - Splig - Goblin Archers - Flesh Moulders - Barghest
II: Valyndra - Hybrid Sentinels - Fire Imps - Flesh Moulders
Reward
1XP
Items
Skills
Travel
No Event
No Event
You become lost.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
An ettin appears from the mountains and attacks the heroes!
Each hero tests b and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h.
Quest Details
What's Yours is Mine
Heroes Win
I: Ettins - Hybrid Sentinels - Shadow Dragons
Reward
Aurium Mail
Items
Arcane Bolt
+ 25
Mana Weave
- 125
Leather Armor
Handbow
+ 75
Iron Shield
Wooden Shield
+ 25
Iron Longsword
+ 25
Crossbow
- 175
Crossbow
Yew Shortbow
+ 25
Elven Cloak
- 225
Bow of the Sky
- 225
Oak Staff
+ 25
Aurium Mail
Relic
Skills
Runic Sorcery
2 XP
Defend
1 XP
Accurate
1 XP
Eagle Eyes
1 XP
Drain Spirit
1 XP
Shared Pain
1 XP
Web Trap
1 XP
Travel
Winged minions of the overlord descend to assault you from above.
One hero tests d. if he fails, each hero suffers 1 h and 1 f.
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
Quest Details
Rude Awakening
Heroes Win
I: Fire Imps - Hybrid Sentinels - Merriods
Reward
Valyndra's Bane
Items
Valyndra's Bane
Relic
Valyndra's Bane
Skills
Stalwart
3 XP
Exploit Weakness
2 XP
Aurium Plating
3 Thrt
Travel
No Event
No Event
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Quest Details
Gold Digger
Overlord Wins
I: Valyndra - Elementals - Merriods
Reward
Valyndra's Gift
Items
Leather Armor
- 75
Leather Armor
Iron Shield
Free
Iron Shield
Sunburst
Free
Sunburst
Ring of Power
- 150
Valyndra's Gift
Relic
Skills
Rune Mastery
2 XP
Bow Mastery
2 XP
Healing Rain
1 XP
Price of Prevention
2 XP
Terrifying Presence
2 Thrt
Punish the Weak
3 Thrt
Travel
Quest Details
Lair of the Wyrm
Setup
Reward
None
Items
Skills
Exploding Rune
1 XP
Iron Will
2 XP
Advance
1 XP
Guard
2 XP
Danger Sense
1 XP
Fleet of Foot
2 XP
Cloud of Mist
2 XP
Nature's Bounty
2 XP
No Rest for the Wicked
1 XP
Trading Pains
1 XP