625
Gold
Heroes
Overlord

The Heroes won the Finale! They are the winners of this campaign!

Travel
No Event
No Event
Something foul has corrupted these waters.
Each hero tests b. Each hero that fails gains an infection token or is Poisoned, overlord's choice.
A strange locket glints in the dirt.
The heroes choose 1 hero to test c. If he fails, each hero suffers f equal to the i rolled in excess of that hero's c. If he passes, the heroes receive 25 gold.
No Event
No Event
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
Quest Details
Blood and Betrayal
Heroes Win
I: Baron Zachareth - Belthir - Splig - Zombies - Goblin Archers - Bandits - Cave Spiders - Beastmen
II: Lord Merick Farrow - Sir Alric Farrow - Lady Eliza Farrow - Cave Spiders - Carrion Drakes - Dark Priests - Flesh Moulders - Hybrid Sentinels
III: Lady Eliza Farrow - Lord Merick Farrow - Sir Alric Farrow - Shadow Dragons - Zombies - Flesh Moulders - Bandits - Ironbound - Crypt Dragons - Cave Spiders
Reward
None
Items
Skills
Travel
No Event
No Event
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
Quest Details
Edge of Dawn
Heroes Win
I: Sir Alric Farrow - Cave Spiders - Goblin Archers - Bandits
II: Sir Alric Farrow - Lord Merick Farrow - Barghest - Flesh Moulders - Shadow Dragons - Crypt Dragons
Reward
Dawnblade
Items
Staff of the Wild
- 175
Shield of Light
+ 25
Ironbound Shield
- 200
Dawnblade
Relic
Skills
Summon Zachareth
Deck
Dying Command
3 XP
Peaceful Rest
1 XP
Lie in Wait
1 XP
Not so Fast
1 XP
A Living Legend
1 XP
Dark Fortitude
1 XP
Travel
Twelve roads cross your path
One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
No Event
No Event
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
Landslide!
Each hero tests b. Each hero that fails suffers 2 f.
Quest Details
Lord of Flame
Heroes Win
I: Lord Merick Farrow - Flesh Moulders - Bandits
II: Lord Merick Farrow - Elementals - Wendigos
Reward
Items
Hammer of Doom
+ 100
Skills
Wayfarer
3 XP
Inspiring Presence
1 XP
Blood Rage
1 XP
Travel
Webs hang everywhere!
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
A recent rain has left the forest a boggy mess.
Each hero tests b. Each hero who fails reduces his Speed to 1 during his first turn.
No Event
No Event
You happen upon an enormous coffin inlaid into the face of a cliff.
The heroes choose a number of heroes to test b. Each hero who fails suffers 3 h. If 1 or more heroes pass, the heroes gain 25 gold.
Rumor Details
At the Forge
(Rumor)
Overlord Wins
I: Hybrid Sentinels - Shadow Dragons - Cave Spiders
II: Hybrid Sentinels - Bane Spiders - Cave Spiders - Valyndra
Reward
Items
Hammer of Doom
Free
Fists of Iron
+ 50
Rage Blade
- 200
Heavy Steel Shield
- 100
Skills
Travel
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
No Event
No Event
Rumor Details
The Curse of Iona
(Rumor)
Heroes Win
I: Crypt Dragons - Dark Priests - Wendigos - Zombies
Reward
None
Items
Skills
Travel
You find the remains of a wagon. A chest with a bizarre lock sits unopened among the wreckage. A voice whispers in your mind, 'By ogre and wraith, unleash that which waits.'
The heroes may choose 2 heroes to test both b and a to open the chest. If both heroes pass both tests, 1 hero draws and receives 1 Shop Item card from the current Act's Shop Item deck. Each hero who fails his b test is Stunned. Each hero who fails his a test is Terrified. If the heroes choose not to do this, treat this Travel Event card as 'No Event.' After resolving this event, return this card to the game box.
No Event
No Event
Rumor Details
Wrong Man for the Job
(Rumor)
Overlord Wins
I: Skarn - Bandits - Cave Spiders - Goblin Archers
Reward
The Manor's Heart
Items
Lute
+ 25
Lucky Charm
+ 50
Thief's Vest
+ 50
Trident
+ 50
Crossbow
+ 75
Blessed Armor
- 250
Shroud of Dusk
- 150
Lightning Javelin
- 200
Fortuna's Dice
Wanderer's Stone
The Manor's Heart
Relic
Skills
Summon Zachareth
Deck
Summon Zachareth
3 Thrt
Travel
No Event
No Event
A large tree in your path is inscribed with inspiring words.
Each hero applies +1 to each of his attributes until the end of this Travel step.
No Event
No Event
Quest Details
Army of Dal'Zunm
Heroes Win
I: Splig - Belthir - Baron Zachareth - Zombies - Ettins - Crypt Dragons
Reward
100 GOLD
Items
Elven Boots
Lightning Strike
- 200
Scorpion Helm
+ 25
Bow of Bone
+ 50
Baron's Cloak
Bow of the Sky
Free
Cloak of Deception
- 200
Black Iron Helm
- 150
Chainmail
+ 75
Fists of Iron
- 125
Fortuna's Dice
Relic
Skills
Longshot
1 XP
For the Cause
3 XP
Uthuk Demon Trap
3 XP
Travel
Twelve roads cross your path
One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
No Event
No Event
Unnatural figures haunt the edge of your campsites.
The heroes choose a hero to test d. If he passes, he is Terrified. If he fails, each other hero is Terrified.
No Event
No Event
Quest Details
Saradyn in Flames
Heroes Win
I: Lady Eliza Farrow - Sir Alric Farrow - Cave Spiders - Zombies - Bandits - Ironbound
Reward
100 GOLD
Items
Undying Skull
+ 25
Elven Boots
Free
Mana Weave
- 125
Skills
Army of Death
3 XP
Concentration
2 XP
Rapid Fire
3 XP
Trouble on the Road
3 Thrt
Travel
A large tree in your path is inscribed with inspiring words.
Each hero applies +1 to each of his attributes until the end of this Travel step.
No Event
No Event
You stumble across an ancient graveyard. The statue of a hooded figure towers over the crumbling tombstones. In the statue's hands, a black crystal emanates a foreboding glow.
The heroes may choose to harvest the power of the crystal. If they do, each hero tests c. Each hero who fails is Terrified or Diseased (overlord's choice). If all heroes pass, place this card in the play area of the hero with the highest c. During his turn, that hero may return this card to the game box. If he does, each hero may discard 1 condition. If the heroes choose not to do this, treat this Travel Event as 'No Event'
Quest Details
Rise of Urthko
Heroes Win
I: Lord Merick Farrow - Ettins - Cave Spiders
II: Sir Alric Farrow - Barghest - Ettins - Dark Priests
Reward
100 GOLD
Items
Blessed Shield
+ 50
Skills
Scrying and Plotting
1 Thrt
Travel
No Event
No Event
No Event
No Event
Webs hang everywhere!
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
Rumor Details
Finders and Keepers
(Rumor)
Heroes Win
I: Skarn - Bandits - Wraith - Ironbound
Reward
Wanderer's Stone
Items
Leather Armor
+ 25
Guardian Axe
+ 75
Baron's Cloak
Chainmail
- 150
Wanderer's Stone
Relic
Skills
Travel
You pause briefly in an orchard, which you discover has a tree with golden apples.
Hero players choose one hero to test a. If he passes, draw 1 Search Card.
No Event
No Event
No Event
No Event
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
Rumor Details
Rude Awakening
(Rumor)
Heroes Win
I: Fire Imps - Hybrid Sentinels - Volucrix Reavers
Reward
Valyndra's Bane
Items
Undying Skull
Free
Traveler's Blade
+ 25
Crossbow
- 175
Worn Greatsword
+ 25
Valyndra's Bane
Relic
Skills
Travel
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Avric Albright found the Trident.
You feel a heavy fog surround you. Suddenly you feel strangely tired.
Each hero tests c. Each hero who fails must place a hero token on his Hero sheet. That hero's Speed is 2 during his first turn.
Quest Details
Blood Will Tell
Heroes Win
I: Lady Eliza Farrow - Flesh Moulders - Zombies - Shadow Dragons - Crypt Dragons - Hybrid Sentinels
Reward
100 GOLD
Items
Trident
Free
Double Crossbow
+ 25
Bow of Bone
- 125
Leather Armor
- 75
Baron's Cloak
- 125
Skills
Motivating Charge
2 XP
Curse of the Monkey God
2 XP
Travel
No Event
No Event
Lawless brigands accost you.
Hero players choose one hero to test b to scare them off. If he fails, each hero suffers 1 h in the battle.
The reek of burning flesh draws you to an abandoned funeral pyre.
The heroes may choose 1 hero to test d. If he passes, that hero draws 1 search card and is Terrified.
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
Rumor Details
Guardians of Deephall
(Rumor)
Overlord Wins
I: Dark Priests - Flesh Moulders - Zombies
Reward
Items
Belt of Waterwalking
- 50
Shield of Light
Free
Scorpion Helm
- 75
Skills
Power in Numbers
Free
Nefarius Power
2 Thrt
Travel
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
Haggling with a traveling merchant causes unfortunate delay.
The heroes may choose 1 hero to draw and keep 1 Shop Item card. If they do, the overlord draws 2 Overlord cards.
Lord Hawthorne found the Guardian Axe.
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
Rumor Details
Food for Worms
(Rumor)
Heroes Win
I: Bol'Goreth - Plague Worms - Zombies - Wendigos
Reward
Workman's Ring
Items
Rune Plate
- 175
Lucky Charm
Free
Thief's Vest
- 100
Shadow Bracers
- 125
Guardian Axe
Free
Workman's Ring
Relic
Skills
Toxic Reprisal
Free
Summon Zachareth
3 Thrt
Travel
No Event
No Event
No Event
No Event
Quest Details
Rellegar's Rest
Heroes Win
I: Splig - Goblin Archers - Bandits
II: Lord Merick Farrow - Goblin Archers - Crypt Dragons
Reward
100 GOLD
Items
Staff of Light
Relic
Shield of Zorek's Favor
Relic
Skills
Vampiric Blood
2 XP
Rehearsal
2 XP
Evil Eye
2 XP
Always Prepared
2 Thrt
Travel
Quest Details
Acolyte of Saradyn
Overlord Wins
I: Goblin Archers - Barghest
Reward
1XP
Items
Reaper's Scythe
+ 25
Immolation
- 150
Skills
Glory of Battle
1 XP
Explosive Runes
1 XP
Web Trap
1 XP
Rush of Power
2 Thrt
Two-Pronged Gambit
2 Thrt