The Overlord won the Finale! He is the winner of this campaign!
Travel
No Event
No Event
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
You become lost.
Hero players choose one hero to test d. If he fails, each hero suffers 1 f.
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
A traveling healer offers you a mysterious method of healing.
The heroes choose 1 hero to suffer 2 h. Another hero of their choice recovers all h and discards all of his Condition cards.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
Something glimmers at the bottom of the pool!
Hero players choose one hero to test d to dive in after it. If he passes, draw 1 Search card.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
A dark fog has settled over the water.
If the overlord has a number of Overlord cards equal to or less than the number of heroes, he draws 1 Overlord card
Quest Details
From the Wreckage
Overlord Wins
I: Lord Merick Farrow - Lady Eliza Farrow - Goblin Archers - Merriods - Flesh Moulders - Fire Imps - Hybrid Sentinels
Reward
Scorpion's Kiss
Items
Archaic Scroll
- 25
Scorpion Helm
- 75
Magic Staff
Free
Scorpion's Kiss
Relic
Skills
Shadow Hunter
2 XP
Diverse Means
2 XP
Travel
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
A strange man offers you a gold key.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
As you cross through a barren field with no sign of life, your party is assailed by unseen dark energy.
Each hero tests a. Each hero who fails is Cursed.
Quest Details
The Baron Returns
Heroes Win
I: Lady Eliza Farrow - Zombies - Goblin Archers - Arachyura