50
Gold
Heroes
Overlord

Travel
Rumor Details
Armed to the Teeth
(Rumor)
Items
Skills
Travel
No Event
No Event
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
Twelve roads cross your path
One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
No Event
No Event
No Event
No Event
Quest Details
Hallowing Fire (2b)
Overlord Wins
I: Barghest - Reanimates - Bone Horrors - Zombies - Plague Worms - Merriods
II: Zarihell - Kyndrithul - Barghest - Bone Horrors - Broodwalkers
Reward
None
Items
Chipped Greataxe
+ 25
Iron Battleaxe
- 100
Skills
Quick Casting
3 XP
Ill Omen
1 XP
Dive into Cover
3 Thrt
Travel
You encounter the enemy's scouts.
The hero with the highest d may suffer 1 f to look at 1 random card from the overlord's hand, or suffer 2 h to force the overlord to discard 1 random card.
A wild witch offers a boon.
The heroes chose 1 hero to be Terrified. At the end of that hero's first turn, each monster adjacent to that hero is Terrified.
No Event
No Event
Twelve roads cross your path
One hero tests c or d. If the hero fails, the overlord draws one additional Travel Event card and resolves any number of the events he chooses.
Rumor Details
Rude Awakening
(Rumor)
Overlord Wins
I: Fire Imps - Hybrid Sentinels - Merriods
Reward
Her Majesty's Malice
Items
Her Majesty's Malice
Relic
Skills
Travel
You sense an ambush.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
Quest Details
Juliden's Keep
Overlord Wins
I: Ardus Ix'Erebus - Reanimates - Zombies - Shadow Dragons - Ironbound
Reward
1XP
Undertaker's Coat
Items
Undying Skull
- 75
Undertaker's Coat
Relic
Skills
Weapon Mastery
2 XP
Envelop
3 XP
Overfed
2 Thrt
Travel
No Event
No Event
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
No Event
No Event
Rumor Details
Shards of Everdark
(Rumor)
Overlord Wins
I: Dark Minotaurs - Shades - Ironbound - Ogres
Reward
Items
Skills
Travel
Winged minions of the overlord descend to assault you from above.
One hero tests d. if he fails, each hero suffers 1 h and 1 f.
No Event
No Event
No Event
No Event
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
Quest Details
Troubled Waters
Overlord Wins
I: Zarihell - Bone Horrors - Ice Wyrms - Ferrox - Trolls
Reward
1XP
Blade of Brivala
Items
Corpsebug Brooch
+ 25
Baron's Cloak
Rune Plate
- 175
Blade of Brivala
Relic
Skills
Exploding Rune
1 XP
Schemes
1 XP
Meat Shield
2 Thrt
Goblin Ambush
3 Thrt
Raided Armory
4 Thrt
Travel
You scurry off the road as a battalion of enemy soldiers marches into view. You press yourselves against the berm, desperate not to be seen.
Each hero tests d. For each hero who fails, each hero suffers 1 f.
No Event
No Event
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
Rumor Details
Sindaea's Secret
(Rumor)
Heroes Win
I: Crow Hags - Zombies - Harpies
Reward
Items
Arcane Bolt
+ 25
Skills
Travel
No Event
No Event
No Event
No Event
Quest Details
Sanguine Lord
Heroes Win
I: Kyndrithul - Bone Horrors - Cave Spiders - Broodwalkers - Wendigos
Reward
100 GOLD
The White Crown
Items
Bloodscript Ring
+ 25
Magic Staff
- 150
Immunity Elixir
The White Crown
Relic
Skills
Charge
2 XP
Inscribe Rune
1 XP
Imitation
2 XP
Feral Instincts
1 Thrt
Travel
No Event
No Event
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
No Event
No Event
Rumor Details
Three Heads, One Mind
(Rumor)
Heroes Win
I: Harpies - Ettins - Kobolds
Reward
Immunity Elixir
Items
Corpsebug Brooch
- 75
Baron's Cloak
- 125
Immunity Elixir
Relic
Skills
Summon Splig
Deck
Travel
Quest Details
Strange Awakening
Overlord Wins
I: Zombies - Reanimates - Broodwalkers
Reward
1XP
Items
Mana Weave
Free
Bloodscript Ring
- 75
Skills
Brute
1 XP
Runic Sorcery
2 XP
Beware
1 XP
Call of the Ravens
1 XP
Emergency Rations
2 Thrt
Summon Splig
3 Thrt