Hero players choose one hero to test d to dive in after it. If he passes, draw 1 Search card.
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
You find a chest sealed with a rune.
Each hero tests c. If at least 2 heroes pass, the heroes may search the Search deck for 1 Health Potion, take it, and then shuffle the Search Deck.
Three Heads, One Mind
I: Harpies - Ettins - Kobolds
Ring of Power
Belt of Alchemy
Staff of Greyhaven
You feel a heavy fog surround you. Suddenly you feel strangely tired.
Each hero tests c. Each hero who fails must place a hero token on his Hero sheet. That hero's Speed is 2 during his first turn.
The water appears dark and smells rather foul.
The overlord chooses 1 hero that does not have a Condition card to test an attribute of the overlord's choice. if he fails, he is Cursed.
Food for Worms
I: Bol'Goreth - Plague Worms - Zombies - Shades
Mace of Aver
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'