II: Lord Merick Farrow - Sir Alric Farrow - Lady Eliza Farrow - Cave Spiders - Deep Elves - Kobolds - Wendigos - Flesh Moulders
III: Lady Eliza Farrow - Lord Merick Farrow - Sir Alric Farrow - Shadow Dragons - Zombies - Flesh Moulders - Golems - Dark Priests - Bandits - Wraith
Reward
None
Items
Archaic Scroll
Box
Hammer of Doom
Free
Skills
Grim Fate
1 XP
Travel
No Event
No Event
No Event
No Event
No Event
No Event
Spiders! Gods be good, spiders!
The hero with the lowest d (overlord's choice in the case of a tie) is Poisoned.
Quest Details
Piercing Darkness
Heroes Win
I: Barghest - Ettins - Goblin Archers - Deep Elves
II: Sir Alric Farrow - Lord Merick Farrow - Flesh Moulders - Chaos Beasts - Ironbound
Reward
Dawnblade
Items
Shroud of Dusk
- 150
Heavy Steel Shield
- 100
Dawnblade
Relic
Skills
Defend
1 XP
Lay of the Land
2 XP
Focused Insights
3 XP
Quaking Word
1 XP
Imploding Rift
1 XP
Mistrust
1 XP
Out of Darkness
1 XP
Travel
You come across a traveling merchant.
Each hero tests c and draws 1 Search card if he passes.
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
You find a farm already burning and stop to give the farmers a proper burial.
The overlord draws 1 Overlord card.
Quest Details
Dead or Drowning
Heroes Win
I: Zombies - Cave Spiders - Giants
Reward
100 GOLD
Items
Shield of Light
+ 25
Archaic Scroll
Ironbound Shield
- 200
Golden Mask
- 75
Flash Powder
+ 50
Iron Flail
+ 25
Elven Cloak
Free
Elven Cloak
Statis Rune
+ 25
Magma Blast
+ 75
Rune of Misery
- 250
Skills
Stalwart
3 XP
Travel
A shady traveler offers you directions, for a price.
If the heroes choose to spend 25 gold, do not draw a Travel Event card for the next travel icon stopped at this phase.
No Event
No Event
A tall tree offers a scouting vantage.
Hero players choose 1 hero to suffer 1 f and test d. If he passes, he may look at the top 3 cards of of the Overlord deck and return them in any order he chooses.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A band of Latari Elves is beset by minions of the overlord.
Heroes may choose to leap to their defense, and each suffer 1 h. If they do not, the overlord draws 2 Overlord cards.
Evil minions gain strength.
Place this card in the overlord's play area. The overlord may discard this card when activating a monster. That monster gains 2 movement points.