The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
A mysterious jester appears and presents an irresistible offer...
One hero tests each of his attributes (a, c, d, and b). If he passes all tests, draw 1 card from the current Act's Shop Item deck.
Logan Lashley found the Iron Claws.
Quest Details
Tipping the Scales
Heroes Win
I: Ariad - Hellhounds - Nagas
Reward
100 GOLD
Items
Grinding Axe
+ 75
Iron Shield
+ 25
Iron Claws
Free
Heavy Steel Shield
- 100
Staff of Kellos
- 175
Staff of the Wild
- 175
Skills
Summon Zachareth
Deck
Predator
3 XP
Finder's Keepers
3 XP
Plague Cloud
3 XP
Web Trap
1 XP
Travel
The overlord's spies are everywhere.
Each hero tests c. The overlord draws 1 Overlord card for each hero that fails.
Haggling with a traveling merchant causes unfortunate delay.
The heroes may choose 1 hero to draw and keep 1 Shop Item card. If they do, the overlord draws 2 Overlord cards.
Logan Lashley found the Dwarven Firebomb.
A mysterious jester appears and presents an irresistible offer...
One hero tests each of his attributes (a, c, d, and b). If he passes all tests, draw 1 card from the current Act's Shop Item deck.
The overlord may choose up to 3 different heroes to suffer 1 h each. At the start of the quest, he must choose 1 monster to suffer the same amount of h
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Quest Details
Heart of the Wilds
Heroes Win
I: Zombies - Arachyura
II: Goblin Archers - Flesh Moulders - Wraith
Reward
Living Heart
Items
White Wolf Cloak
+ 75
Shroud of Dusk
Demonhide Leather
Free
Thief's Vest
+ 50
Handbow
Cloak of Deception
Free
Bow of the Eclipse
- 250
Elven Boots
+ 25
Black Iron Helm
- 150
Living Heart
Relic
Skills
Bottled Courage
2 XP
False Friends
3 Thrt
Dark Remedy
1 XP
Travel
No Event
No Event
No Event
No Event
Arrows fly from behind the boulders ahead!
Each hero tests d and suffers 1 h if he fails. If all heroes fail, each hero suffers 1 additional h
Quest Details
Fountain of Insight
Heroes Win
I: Volucrix Reavers - Wraith
II: Raythen - Goblin Witchers - Bandits
Reward
Items
Ring of Power
Bearded Axe
+ 75
Rage Blade
Free
Shroud of Dusk
- 150
Bow of Bone
+ 50
Leather Armor
+ 25
Obsidian Scalemail
- 275
Staff of Greyhaven
+ 75
Jinn's Lamp
Box
Lightning Strike
Free
Skills
Night Prowler
Free
Uthuk Demon Trap
3 XP
Travel
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
No Event
No Event
You find a farm already burning and stop to give the farmers a proper burial.
The overlord draws 1 Overlord card.
Quest Details
Pilgrimage
Heroes Win
I: Ariad - Arachyura - Fire Imps
Reward
100 GOLD
Items
Hunting Spear
+ 25
Bearded Axe
Free
Elven Boots
Handbow
Free
Iron Shield
- 50
Skills
Unseen Wings
Free
Hard Knocks
Free
Bestial Rage
1 XP
Gold Rush
1 XP
Inky Substance
1 XP
Plague Spasm
1 XP
Meticulous Planning
4 Thrt
Travel
A dark fog has settled over the water.
If the overlord has a number of Overlord cards equal to or less than the number of heroes, he draws 1 Overlord card
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
The overlord's minions emerge!
The overlord chooses 1 attribute. Each hero must test the chose attribute. Each hero that fails suffers 1 h and 1 f.
Each hero tests d. Each hero who fails is ambushed by a spider and is Poisoned. If all heroes fail, each hero suffers 1 h.
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
The heroes choose a scout and place this card in his play area. He may discard this card this card during the shopping phase to draw 3 additional Shop Item cards.
No Event
No Event
Quest Details
Reclamation
Heroes Win
I: Goblin Archers - Goblin Witchers - Ogres
II: Carrion Drakes - Goblin Archers - Beastmen
Reward
100 GOLD
Items
Ring of Power
Free
White Wolf Cloak
- 150
Elven Boots
- 50
Leather Armor
- 75
Staff of the Grave
+ 25
Staff of Greyhaven
Free
Sun Stone
Skills
Healing Aura
Free
Savagery
2 XP
Secret Formula
2 XP
Internal Rot
2 XP
Wicked Laughter
2 XP
Two-Pronged Gambit
2 Thrt
Nefarius Power
2 Thrt
Travel
A mysterious robed figure offers you a ride on his pole-bardge.
If the heroes choose to ride, each hero recovers all f, but the overlord draws 1 Overlord card.
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.