II: Baron Zachareth - Lord Merick Farrow - Lady Eliza Farrow - Zombies - Golems
Reward
None
Items
Skills
Travel
No Event
No Event
No Event
No Event
No Event
No Event
No Event
No Event
Quest Details
Enduring the Elements
Overlord Wins
I: Hybrid Sentinels - Razorwings
II: Lord Merick Farrow - Elementals - Golems
Reward
1XP
Items
Rat-Tooth Dagger
+ 75
Golden Mask
Free
Golden Mask
Lataria Longbow
- 200
Iron Shield
+ 25
Heavy Steel Shield
- 100
Skills
Death Rage
3 XP
Dying Command
3 XP
Caltrops
2 XP
Cloud of Mist
2 XP
Web Trap
1 XP
Dark Resilience
1 XP
Travel
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Fat, bloated corpses float in the water. As you approach, they moan and rise!
Each hero tests a. Each hero who fails is overcome by zombies and is Diseased.
Fat, bloated corpses float in the water. As you approach, they moan and rise!
Each hero tests a. Each hero who fails is overcome by zombies and is Diseased.
You find a hidden path and make excellent time!
Do not draw a Travel event card for the next travel icon you stop at this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
A captured spy divulges many secrets.
The overlord reveals his hand. The hero players may force him to discard his entire hand of cards. The overlord draws Overlord cards equal to the number discarded.
Quest Details
The Twin Idols
Overlord Wins
I: Ettins - Beastmen
II: Lady Eliza Farrow - Zombies - Beastmen
Reward
2XP
Items
Bearded Axe
+ 75
Dragontooth Hammer
- 250
Skills
Whirlwind
2 XP
Undead Might
2 XP
Wicked Laughter
2 XP
Uthuk Demon Trap
3 XP
Travel
A traveling sage gives you access to his library.
Hero players choose one hero to test c. If he passes, he may look at the overlord's hand of cards and choose 1 to discard.
You think you took a wrong turn...
Each hero tests c and suffers 1 f if he fails. If all heroes pass, do not draw an event for the next path you travel on this phase.
Travel skipped!
The overlord did not draw a travel card for this travel step.
You hear weeping at the center of a dense thicket.
If you choose to investigate, each hero suffers 1 h and the overlord discards 1 random Overlord card.
The heroes choose a mage and place this card in his play area. He may discard this card after rolling defense dice to add a number of Shields to his results equal to his c.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
You come across a collection of mosscovered standing stones.
Each hero tests a and suffers 1 f if he fails. If all heroes pass, each hero draws 1 Search Card.
Quest Details
The Masquerade Ball
Overlord Wins
I: Lady Eliza Farrow - Flesh Moulders - Fire Imps - Goblin Archers
II: Lady Eliza Farrow - Cave Spiders - Bane Spiders - Hybrid Sentinels
Reward
Bones of Woe
Items
Chipped Greataxe
+ 25
Lucky Charm
Free
Iron Shield
- 50
Bones of Woe
Relic
Skills
Counter Attack
1 XP
Dark Pact
2 XP
Nature's Bounty
2 XP
Travel
Unexpectedly, you find a beautiful and peaceful glade in the woods.
Each hero recovers all h and f.
You encounter an old crone who whispers a curse before disappearing back into the mists.
Each hero must test a. Each hero who fails succumbs to her spell and is Burning.
Landslide!
Each hero tests b. Each hero that fails suffers 2 f.
Each hero tests c and draws 1 Search card if he passes.
You feel invigorated.
The heroes choose a warrior and place this card in his play area. He may discard this card at the start of his turn. He does not suffer f to use skills this turn.
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.
A dwarf of Dunwarr is burying his brother. He warns you of dangers ahead.
Do not draw a Travel Event card for the next travel icon you stop at this phase.