The Heroes won the Finale! They are the winners of this campaign!
Travel
No Event
No Event
You begin to tire after the long journey. A ferryman sympathizes and offers you a ride.
You must spend 25 gold or each hero suffers 1 f.
You're caught on the unforgiving slopes during a fierce storm.
Each hero suffers 1 h and 1 f.
You find a farm already burning and stop to give the farmers a proper burial.
The overlord draws 1 Overlord card.
Quest Details
The Man Who Would Be King
Heroes Win
I: Sir Alric Farrow - Belthir - Splig - Manticores
II: Baron Zachareth - Lord Merick Farrow - Lady Eliza Farrow - Zombies - Manticores
Reward
None
Items
Skills
Travel
No Event
No Event
Haggling with a traveling merchant causes unfortunate delay.
The heroes may choose 1 hero to draw and keep 1 Shop Item card. If they do, the overlord draws 2 Overlord cards.
Tahlia found the Dragontooth Hammer.
A cloaked traveller offers a warning.
Reveal the top card of the Overlord deck. The heroes may each suffer 1 h to place the card on the bottom of the deck. Otherwise, place the card on top of the deck.
No Event
No Event
A lost merchant asks for directions.
Each hero tests c. For each hero that passes, the heroes gain 25 gold. If all heroes pass, they may instead choose 1 hero to draw and keep 1 Shop Item card
Catching a spy does not prove easy.
The overlord may choose to reveal his hand of Overlord cards. If he does, each hero suffers 2 f.
Quest Details
The Twin Idols
Heroes Win
I: Ettins - Hybrid Sentinels
II: Lady Eliza Farrow - Zombies - Medusae
Reward
1XP
Items
Dragontooth Hammer
Free
Dragontooth Hammer
Tival Crystal
- 175
Serpent Dagger
+ 50
Iron-Bound Ring
- 150
Iron Shield
Ice Storm
+ 75
Skills
A Living Legend
1 XP
Glory of Battle
1 XP
Cripple
1 XP
Charge
2 XP
Armor of Faith
1 XP
Gold Rush
1 XP
Guard the Spoils
2 XP
Beneath the Shadow
1 XP
Travel
No Event
No Event
Tentacles burst from the water and attempt to pull the heroes in!
Each hero tests b and suffers 1 f if he fails. If all heroes fail, each hero suffers 1 h.
You see smoke smudging the horizon in the distance.
The overlord draws 1 Overlord card.
You find the mountain path to be painfully exhausting.
The overlord chooses 1 hero to test b. If he fails, place a hero token on his Hero sheet. He has -1 Speed until he performs a rest action.
A lone knight in shining silver armor blocks your path, bellowing a challenge to your strongest warrior.
Draw cards from the current Act's Shop Item Deck until a Melee weapon is revealed. One hero may choose to perform an attack with a Melee weapon against a gray defense die. This hero is also targeted by an attack from the drawn Shop Item, using his normal defense pool. If the hero deals more h than he suffers, he may take the drawn Shop Item. If he suffers more h than he deals, discard the drawn Shop Item. In either case, return this card to the box. If the heroes choose not to do this, treat this Travel Event as 'No Event.'
Ashrian found the Serpent Dagger.
No Event
No Event
A hideous plague worm attacks!
The overlord chooses one hero. That hero suffers 1 h and is Weakened
As you make your way towards your destination, you are approached by a mysterious herald. 'Tread carefully, heroes,' the cloaked strangers says. 'There are minions of evil everywhere! A terrible plot is afoot, just nearby, and it must be stopped! Come!'
The heroes may force the overlord to immediately play a Rumor card featuring a quest of the current act. If the heroes choose not to do this, or if the overlord does not have any Rumor cards in his hand featuring a valid quest, treat this Travel Event cards as 'No Event.' After resolving this event, return this card to the game box.