Lair of the Wyrm Campaign

An overview of all components related to this campaign.

With the recent resurgence of internal treachery and scheming politicians, rumors abound in the rustic barony of Rhynn. Monster raids, the walking dead, ancient artifacts uncovered, one can't wander too far from the safety of Arhynn's gates without hearing about the doom coming for Terrinoth.

Lately, however, the rumor mills have switched focus to an older terror that has made herself known once more: Valyndra, mother to the terrible hybrids--dragonkin that walk like men. The self-styled Wyrm Queen is said to be consorting with other foul forces. Seeing that her lair in the Carthmounts could supply several armies, this does not bode well.

Worse yet, some say that Valyndra has caught wind of a recent find of aurium in the Vigil Mines--they say it shines like gold and forges like the finest steel. You don't dare think of the consequences should Valyndra acquire such a powerful mineral...


Reynhart The Worthy

Iíve been known to lose, but never to give up!

Descended from a long line of Daqan knights, Reynhart was destined for a glorious career in service to the Citadel. He became a squire for Sir Nessly at the exceptionally young age of nine, and was already competing in melees before his eleventh birthday. Yet, tragedy was overdue for young Reynhart. As he prepared Sir Nessly's armor for a joust at Baron Zachareth's annual tourney, he witnessed a cloaked stranger sneaking into his master's tent, chisel in hand. #enter Reynhart knew what the man was about, as sabotaging a knight's armor before a joust was a common ploy implemented by unworthy, treacherous knights. Reynhart drew his sword and mortally wounded the man - who turned out to be Zachareth's cousin and royal treasurer. Reynhart was forced to flee the tourney or face the block for his crime. Since then he has sold his sword and kept his head low, waiting for a day that he might take his vengeance.

High Mage Quellen

I feed off the wisdom of others, even when itís less filling than my own.

As Quellen's dubious title implies, he is an elf that no longer resides within the Aymhelin. The Latari don't have such ranks within their own arcane institutions, and certainly an elf as young as Quellen would not have risen so high before even reaching his one hundredth year of service to Lord Aenoeth. Quellen's mysterious link to the natural world drove him to explore the outside world, far away from what he would soon learn is referred to as the "Green Gate." Unlike many Latari, Quellen got on well with the other races inhabiting Terrinoth. He enjoyed the naÔvety of humans, the craftsmanship of dwarves, the traditions of the orcs, and even the eccentricities of the gnomes. For that reason, Quellen devotes his unique powers to protecting those that gave him his title.







Gold Digger

Avg. playtime: 3 hours

Act 1 -

74% Won (Heroes) 74% Won (Heroes)
26% Won (Overlord) 26% Won (Overlord)

Rude Awakening

Avg. playtime: 2 hours and 30 min

Act 1 -

63% Won (Heroes) 63% Won (Heroes)
37% Won (Overlord) 37% Won (Overlord)

What's Yours is Mine

Avg. playtime: 2 hours and 30 min

Act 1 -

67% Won (Heroes) 67% Won (Heroes)
33% Won (Overlord) 33% Won (Overlord)

At the Forge

Avg. playtime: 4 hours

Act 2 -

63% Won (Heroes) 63% Won (Heroes)
37% Won (Overlord) 37% Won (Overlord)

Armed to the Teeth

Avg. playtime: 3 hours and 30 min

Act 2 -

48% Won (Heroes) 48% Won (Heroes)
52% Won (Overlord) 52% Won (Overlord)


Fire Imps

hot cursed


3% 3% of Encounters

Hybrid Sentinels

mountain cave

5% 5% of Encounters



1% 1% of Encounters