The Trollfens Campaign

An overview of all components related to this campaign.

For thousands of years the Valdari Marsh has laid silent and empty. Crumbling, half-sunken ruins are all that remain of a civilization claimed by the dark swamp. Whoever lived there is long gone, a distant memory tied to an old legend of a terrible sickness.

Over time, superstition faded, and people seeking distance from even the mildest of structure and law provided by the baronies and free cities were drawn to settle around the old swamp. Unaware of the history, they've lived there in peace for many years.

In recent days, however, traders and travelers bring word of trouble in the villages around the marsh. People have gone missing, many are falling ill, and rumors abound of the most distant and secluded villages being completely destroyed by an overwhelming force.

Though it may prove fruitless and your offer of assistance could be spurned by the locals, you've taken it upon yourselves to investigate.

Heroes

Roganna the Shade

Keep perfectly still. It may look small, but that creature is aggressive, and its bite fatal.

Finding a Latari Elf skilled in the ways of wilderness isn’t a difficult task, but even among her kin, few could claim Roganna’s prowess. As a reclusive sort at home in any portion of forest, plains, or swamp, Roganna will live anywhere as long as it lies far removed from any irritants of civilized life. She prefers seclusion above all else, even avoiding her own people, and as the march of progress continues in the lands around, Roganna finds herself retreating deeper and deeper into the wilds.

Augur Grisom

An endless sea of possibility lies in what is yet to come. Even a tiny glimpse will drive most mad.

An individual claiming knowledge of the future is rarely well received, especially not amongst the serious-minded Dunwarr Dwarves. Realizing this and even having received visions confirming such a truth, Augur Grisom departed the mountains long ago. With decades of wandering, he has made a life in helping others, often before they’re aware of requiring it.

Classes

Stalker

Scout

Prophet

Healer

Quests

Ghost Town

Avg. playtime: 2 hours and 30 min

Act 1 -

53% Won (Heroes) 53% Won (Heroes)
47% Won (Overlord) 47% Won (Overlord)

Food for Worms

Avg. playtime: 2 hours

Act 1 -

57% Won (Heroes) 57% Won (Heroes)
43% Won (Overlord) 43% Won (Overlord)

Three Heads, One Mind

Avg. playtime: 2 hours

Act 1 -

64% Won (Heroes) 64% Won (Heroes)
36% Won (Overlord) 36% Won (Overlord)

Source of Sickness

Avg. playtime: 2 hours

Act 2 -

94% Won (Heroes) 94% Won (Heroes)
6% Won (Overlord) 6% Won (Overlord)

Spreading Affliction

Avg. playtime: 2 hours and 30 min

Act 2 -

60% Won (Heroes) 60% Won (Heroes)
40% Won (Overlord) 40% Won (Overlord)

Monsters

Bol'Goreth

1% 1% of Encounters

Harpies

wilderness mountain

2% 2% of Encounters

Plague Worms

water cave

diseased weakened

2% 2% of Encounters