Shadow of Nerekhall Campaign

An overview of all components related to this campaign.

Decades ago, the inclination of Nerekhall scholars toward forbidden magical study extended beyond the realm's capacity for tolerance. Driven mad by his experiments with the Aenlong and the Ynfernael, noted mage and scholar, Gargan Mirklace, unleashed demonic forces that sent much of Terrinoth spiraling into chaos.

Nerekhall's recovery from these troubled times has been remarkable, and its officials insist, to the disbelief of many, that all is well within its gates. The Daqan Lords are not so trusting, keeping a close eye on the city and threatening swift retribution should Nerekhall ever allow such darkness to rise again.

Recently, grim rumors speak of ill tidings within Nerekhall, perhaps the start of renewed corruption. You have been sent by Citadel officials to investigate the city, in particular an individual of high standing. Rylan Olliven, a scholar, nobleman, and practitioner of advanced magic, is suspected of following in the footsteps of Mirklace, and the Council of Thirteen has set you to the task of discovering if any truth lies behind these rumors.

The initial weeks of your stay are quite dull. At first, you marvel at the cleanliness and refinement, at the plate-clad constructs on every street corner: defenders against planar magic called "ironbound." However, they quickly become commonplace. As for your investigations, it seems someone, perhaps Olliven himself, is aware of your intentions. Your efforts are hindered at every step with the polite rejection of bureaucracy. You consider engaging in a more direct method until one morning, when a note is slid under your door. The refined stationery and careful hand provides a location, date, time, and the phrase, "A demonstration for the Thirteen."

The invitation leads to a public execution, presided over by the man you've been sent to investigate: Rylan Olliven. You arrive in time to hear the list of charges, precisely the sort of profane magical study that led to Nerekhall's prior corruption. Rylan holds a somber yet firm attitude, and you can't help but assume it was he who invited you in some attempt to prove his loyalty; more than once, his eyes hover toward where you stand. As you watch the grisly proceedings, the only surprise arrives when the victim's name is read: Tristayne Olliven. Their family resemblance now appears quite obvious to you. From his behavior, you decide that Rylan is an amazing liar or the scorn for which he holds the victim is genuine and potent. You wonder briefly if indeed Rylan is guilty of what he is suspected or if the corruption within the Olliven family ends with the younger brother. Perhaps, once this event concludes, you'll receive the opportunity to find out.

Heroes

Orkell the Swift

Just try to keep up, all right?

Orkell the Swift was once a bandit, exulting in the excitement of daring raids and bloodshed. One fateful day, though, the cries of a child victimized by his band and its raids prompted Orkell to recognize the devastation he left behind. Since that day, Orkell has been forever changed. He remains ever ready to hurl himself into the fray, but he now does so to defend the helpless, bringing swift brutality to any who mean them harm.

Ravaella Lightfoot

Am I here? Am I over there? Or am I right behind you?

To the big folk, gnomes are hardly worthy of notice, never to be respected and certainly never trusted. Ravaella Lightfoot saw no reason to be stopped by this, managing to gain access to the University. Despite the efforts of the faculty and staff, she acquired many skills in the mystic arts. Now, she plies her trade to prove that gnomes can do anything the other races can, and do it better!

Tinashi the Wanderer

Shadows keep me. Shadows protect me. There is nothing to fear in the shadows... except me.

Every seven years, for seven days, the hidden monastery of the Serpent’s Shadow appears atop a remote mountain in Terrinoth. During that time, the monks take new students and dispatch their disciples to attend to business in the realm. Years ago, at dawn on the eighth day, Tinashi returned late to find the monastery vanished. Trapped with no place to call home, Tinashi now wanders throughout Terrinoth, using her skills as a Scout for the greater good.

Rendiel

An ancient melody, refined through countless generations... freely given.

Rendiel’s wanderlust began when he heard a snippet of a song from a human merchant. When Rendiel pressed the merchant for more of his song, the man apologized and explained he didn’t remember where he’d heard it. Reasoning that a human heard the bewitching song in human lands, Rendiel set out on a quest throughout Terrinoth to find the song that haunts him.

Classes

Bard

Healer

Conjurer

Mage

Skirmisher

Warrior

Quests

A Demonstration

Avg. playtime: 2 hours

Introduction -

42% Won (Heroes) 42% Won (Heroes)
58% Won (Overlord) 58% Won (Overlord)

Civil War

Avg. playtime: 4 hours and 30 min

Act 1 -

49% Won (Heroes) 49% Won (Heroes)
51% Won (Overlord) 51% Won (Overlord)

Without Mercy

Avg. playtime: 4 hours and 30 min

Act 1 -

19% Won (Heroes) 19% Won (Heroes)
81% Won (Overlord) 81% Won (Overlord)

Local Politics

Avg. playtime: 5 hours and 30 min

Act 1 -

45% Won (Heroes) 45% Won (Heroes)
55% Won (Overlord) 55% Won (Overlord)

Prey

Avg. playtime: 2 hours and 30 min

Act 1 -

61% Won (Heroes) 61% Won (Heroes)
39% Won (Overlord) 39% Won (Overlord)

Price of Power

Avg. playtime: 3 hours and 30 min

Act 1 -

45% Won (Heroes) 45% Won (Heroes)
55% Won (Overlord) 55% Won (Overlord)

The Incident

Avg. playtime: 3 hours

Act 1 -

49% Won (Heroes) 49% Won (Heroes)
51% Won (Overlord) 51% Won (Overlord)

Rat-Thing King

Avg. playtime: 3 hours and 30 min

Act 1 -

44% Won (Heroes) 44% Won (Heroes)
56% Won (Overlord) 56% Won (Overlord)

Respected Citizen

Avg. playtime: 3 hours and 30 min

Act 1 -

75% Won (Heroes) 75% Won (Heroes)
25% Won (Overlord) 25% Won (Overlord)

The True Enemy

Avg. playtime: 3 hours

Interlude -

72% Won (Heroes) 72% Won (Heroes)
28% Won (Overlord) 28% Won (Overlord)

Traitors Among Us

Avg. playtime: 4 hours

Interlude -

32% Won (Heroes) 32% Won (Heroes)
68% Won (Overlord) 68% Won (Overlord)

Overdue Demise

Avg. playtime: 4 hours

Act 2 -

36% Won (Heroes) 36% Won (Heroes)
64% Won (Overlord) 64% Won (Overlord)

Arise My Friends

Avg. playtime: 4 hours

Act 2 -

33% Won (Heroes) 33% Won (Heroes)
68% Won (Overlord) 68% Won (Overlord)

Into the Dark

Avg. playtime: more than 6 hours

Act 2 -

50% Won (Heroes) 50% Won (Heroes)
50% Won (Overlord) 50% Won (Overlord)

Widespread Panic

Avg. playtime: 4 hours and 30 min

Act 2 -

60% Won (Heroes) 60% Won (Heroes)
40% Won (Overlord) 40% Won (Overlord)

Nightmares

Avg. playtime: 4 hours

Act 2 -

82% Won (Heroes) 82% Won (Heroes)
18% Won (Overlord) 18% Won (Overlord)

Lost

Avg. playtime: 5 hours and 30 min

Act 2 -

44% Won (Heroes) 44% Won (Heroes)
56% Won (Overlord) 56% Won (Overlord)

The Black Realm

Avg. playtime: 3 hours

Finale -

25% Won (Heroes) 25% Won (Heroes)
75% Won (Overlord) 75% Won (Overlord)

The City Falls

Avg. playtime: 3 hours

Finale -

42% Won (Heroes) 42% Won (Heroes)
58% Won (Overlord) 58% Won (Overlord)

Monsters

Changelings

civilized cursed

bleeding

9% 9% of Encounters

Ironbound

civilized building

5% 5% of Encounters

Mirklace

1% 1% of Encounters

Rat Swarms

building dark

bleeding

4% 4% of Encounters

Rylan Olliven

1% 1% of Encounters

Tristayne Olliven

4% 4% of Encounters

Verminous

1% 1% of Encounters

Ynfernael Hulks

cursed hot

5% 5% of Encounters