An overview of all components related to this campaign.
In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. Antique trinkets and artifacts lie within its ever-changing walls, but the ravens that watch the manor are insufficient to discourage treasure hunters and bandits. A new guardian has awoken, and dark forces gather to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.
"I realize it's an odd request, but I worry about the old manor," the wrinkly mage whispers. "Ithyndrus had unhealthy interests in the strange and unnatural artifacts of our world. There are rumors that bandits have been looting. And tales of," he leans closer, as if someone might be listening, "a strange creature within her walls."
"Odd things happen when a wizard dies. His memories and desires echo, and his power doesn't just fade away, it seeps into the world around him. If this beast, Skarn, is a product of Ithyndrus' death and can harness the power of just a few of those artifacts... I fear what it will be capable of."