Manor of Ravens Campaign

An overview of all components related to this campaign.

In the foothills near Greyhaven there sits a forgotten manor, the haunted residence of the late high mage Ithyndrus. Antique trinkets and artifacts lie within its ever-changing walls, but the ravens that watch the manor are insufficient to discourage treasure hunters and bandits. A new guardian has awoken, and dark forces gather to his aid. Left unchecked, the power and size of this creature will never stop expanding. Its potential is limitless, and it must be stopped.

"I realize it's an odd request, but I worry about the old manor," the wrinkly mage whispers. "Ithyndrus had unhealthy interests in the strange and unnatural artifacts of our world. There are rumors that bandits have been looting. And tales of," he leans closer, as if someone might be listening, "a strange creature within her walls."

"Odd things happen when a wizard dies. His memories and desires echo, and his power doesn't just fade away, it seeps into the world around him. If this beast, Skarn, is a product of Ithyndrus' death and can harness the power of just a few of those artifacts... I fear what it will be capable of."

Heroes

Alys Raine

The thief and the lord are equal; the law calls them both to justice.

By her eighth birthday, Alys Raine had recited the entirety of the Common Law in one sitting and had already started her memorization of the seven treaties devoted to it. Always preferring her studies to the long hours of combat training, only her dream of one day becoming a Marshal kept her going. Now, a rising star among her comrades, the name Alys Raine drives fear into the hearts of the unjust throughout all of Terrinoth. A Marshal of the Citadel is a master of both combat and knowledge, bringing justice everywhere it is needed. In the field, they serve as judge, jury, and executioner and exercise their duties with passion and haste.

Thaiden Mistpeak

We all have debts to pay.

Thaiden has an uncanny knack for finding things that others cannot. He led his clan through the Crags of the Forgotten, rescued his love from the center of the Gray Wastes, and recovered his grandmother’s hairpin from an abundantly large haystack… or so it is said. He never planned to use his talents to avenge the deaths of those he loved. When the murderers were never found, however, he took matters into his own hands. He never speaks about that journey or what he did when he found those responsible. If asked, his eyes grow dark, and he speaks only of what he will do when he finds his current quarry.

Classes

Marshal

Warrior

Quests

Spread Your Wings

Avg. playtime: 2 hours

Act 1 -

71% Won (Heroes) 71% Won (Heroes)
29% Won (Overlord) 29% Won (Overlord)

Finders and Keepers

Avg. playtime: 2 hours

Act 1 -

30% Won (Heroes) 30% Won (Heroes)
70% Won (Overlord) 70% Won (Overlord)

My House, My Rules

Avg. playtime: 3 hours

Act 1 -

33% Won (Heroes) 33% Won (Heroes)
67% Won (Overlord) 67% Won (Overlord)

Where the Heart Is

Avg. playtime: 2 hours and 30 min

Act 2 -

43% Won (Heroes) 43% Won (Heroes)
57% Won (Overlord) 57% Won (Overlord)

Wrong Man for the Job

Avg. playtime: 2 hours

Act 2 -

20% Won (Heroes) 20% Won (Heroes)
80% Won (Overlord) 80% Won (Overlord)

Beneath the Manor

Avg. playtime: 3 hours

Act 2 -

50% Won (Heroes) 50% Won (Heroes)
50% Won (Overlord) 50% Won (Overlord)

Monsters

Bandits

wilderness building

doomed poisoned

4% 4% of Encounters

Skarn

1% 1% of Encounters

Wraith

civilized cursed

doomed

3% 3% of Encounters